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Posts: 35/42
(07-Oct-2008 at 20:41)
New Building (no name yet but its defense against magic)

Problem:

Attackers are forced to have a fair amount of wizzies to avoid certain destruction from mages and hybrids. In effect, an attacker is almost forced to play a hybrid simply for defense.


Solution:

Implement a new building that serves as defense against enemy spells. Of course, numbers can and probably will be changed but that's not the point here.

This is what I'm visioning:

A building that say gives you 1.5% defense against spells for every 1% of your land of this building type. But also gives you a -3% in magic effectiveness on offensive spells.

For example say you have 10% be this building. it would give you:

15% added protection from incoming offensive spells
-30% effectiveness on casting offensive spells


This would provide an incentive for attackers to remain attackers and not switch to hybrids, as they would have more defense against spells, and less ability to cast them.
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