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Posts: 5/5
(17-Dec-2010 at 18:14)
2.04a1 Building Calc not populating

When i copy my internal affairs page nothing at all happens. I'm not sure why... Science Throne Kingdom etc etc all work internal affairs is the only one not working. Apparently it's just not working in Opera. (just openned it in IE and it worked fine. Some of the other friends who run Opera are having no problems at all.

I'll post a raw maybe something is wrong in it.

Version: 3767
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Gift CreditsMoney Peasants Food Runes Net Worth Land Net Worth/Acre
35,365 15,562 38,794 5,336 58,019 764 75.941

Smells like Chloroform of Whats that Smell (**:**)
Throne
State
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Buildings
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Building Effectiveness

The structures we construct throughout our lands may or may not function at full capacity, depending on two major factors. First, people must work in the buildings to realize their full utility (each person is capable of performing 1.5 jobs). Second, money invested in tools sciences can raise efficiency as well. Note that changes in employment require time to shift your building efficiency. Listed below are the net effects of each of our buildings, not including personality or racial bonuses.
StatisticsAvailable Workers 15,562
Available Jobs 12,600
Building Efficiency 101.1%
Workers Needed for Max. Efficiency 8,442

Building Effects

You will find that as we build more of certain building types, many new structures will be less effective. The Next 1% in parentheses below refers to the benefits of dedicating 1% more of your land to a particular building type.Building type Quantity % of Total Current Effects (effect of next 1%)
Barren Land 27 3.5%
Homes 56 7.3% Increase max population by 448
Increase birth rates by 27.48% (3.41%)
Farms 56 7.3% Produce 3,964 bushels per day
Mills 84 11.0% Lower building costs by 39.59% (3.12%)
Reduce exploration costs by 29.69% (2.34%)
Banks 112 14.7% Produce 2,831 gold coins per day
15.82% higher income (0.88%)
Training Grounds 0 0.0% 0.0% higher offensive efficiency (1.5%)
Armouries 84 11.0% 14.85% lower military training costs (1.17%)
19.79% lower military wages & draft costs (1.56%)
Military Barracks 0 0.0% 0.0% lower attack times (1.5%)
Forts 0 0.0% 0.0% higher defensive efficiency (1.5%)
Guard Stations 0 0.0% 0.0% lower resource losses when attacked (2.0%)
Hospitals 0 0.0% 0.0% chance to cure the plague each day (2.0%)
0.0% lower military losses (3.0%)
Guilds 112 14.7% 2.3 wizards trained per day
Towers 56 7.3% Produce 679 runes per day
Thieves' Dens 0 0.0% 0.0% higher thievery effectiveness (3.0%)
0.0% lower losses in thievery operations (4.0%)
Watch Towers 0 0.0% 0.0% chance of preventing enemy thief missions (2.0%)
0.0% rate of repelling individual enemy thieves from our borders (3.0%)
Libraries 0 0.0% 0.0% increase in science effects (1.98%)
Schools 0 0.0% 0.0% decrease in science costs (1.5%)
Protect 0.0% of science from enemies (3.5%)
Stables 0 0.0% Hold 0 horses
Produce 0 horses per day

Exploration/Construction SchedulesBuilding type Schedule (number of days)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Barren Land 9 7 7 9 7 8 7 2 1
Homes 5 13
Farms 5 13
Mills 7 20
Banks 10 25
Training Grounds
Armouries 7 20
Military Barracks
Forts
Guard Stations
Hospitals
Guilds 10 25
Towers 5 12
Thieves' Dens
Watch Towers
Libraries
Schools
Stables
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Posts: 8217/8414
(10-Jan-2011 at 09:42)


sunglasses Re: 2.04a1 Building Calc not populating

Thanks for reporting! This will be fixed in the next release.

Brother Green, Utopia Angel creator.
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