Posts: 63/298
(30-Aug-2004 at 13:51) ![]() |
Near Viscount Undead Mystic A/M
check ou my prov,tell me what you guys think,on WoL btw:
The Province of ?????????/? [http://www.utopiatemple.com Angel v1.60 Alpha 7] Server: WoL/BF (Age 25) Utopian Date: July 7th, YR9 RL Date: August 30th, 2004 (12:00 GMT) Ruler Name: Baron ?????? the Sorcerer Personality & Race: The Mystic, Undead Land: 3,703 Acres Money: 2,377,282gc (64,572gc raw daily income) Food: 0 bushels Runes: 227,411 runes Population: 105,621 citizens (28.52 per Acre) Peasants: 22,657 (100% Employed) Disgruntled: b:73.3-85.3, t:2.85-2.99gc, s:73.3-85.3 Trade Balance: -241,749gc (0% tax rate) Networth: 835,520 (225.63 per Acre) Thieves+Wizards+Science Networth: 237,904gc Soldiers: 0 (69% estimated draft rate) Skeletons: 3,232 (16,160 offense) Zombies: 41,733 (203,665 defense) Ghouls: 25,929 (155,574 offense / 77,787 defense) War-Horses: 29,175 (up to 29,161 additional offense) Prisoners: 3,618 (10,854 offense) Total Modified Offense: 220,219 (61.47 per Acre) Practical (100% elites): 220,219 (59.47 per Acre) Total Defense: 281,452 (76.01 per Acre) Practical (0% elites): 203,665 (58.00 per Acre) Thieves: 2,962 (0.80 per Acre / 48% Stealth) Wizards: 10,108 (3.53 per Acre / 53% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 36,046 (9.73 / Acre) Estimated Thieves Number: 14,418 (3.89 per Acre) Estimated Wizards Number: 5,407 (1.46 per Acre) Buildings: 2,134gc to build, 1,276gc to raze Away bonus: 113,285gc (12h) / 339,855gc (20h) Server: WoL/BF (Age 25) Personality: The Mystic Race: Undead Happiness: Build: 73.3%, Science: 73.3% 1. Barracks: 2 (0.1%) 2. Forts: 370 (10%) 3. Banks: 1,203 (32.5%) 4. Guilds: 518 (14%) 5. Towers: 555 (15%) 6. Watchtowers: 592 (16%) 7. Stables: 389 (10.5%) 8. Dungeons: 74 (2%) ** Effects Summary (Known Science Only) ** +26.1% Income (1,409,920 points) -21% Building Time (128,776 points) +12.2% Population Limits (617,527 points) +44% Food Production (470,012 points) +6.6% Military Strength (375,126 points) +44.6% Thievery Effectiveness (636,569 points) +48.3% Magic Effectiveness (1,187,234 points) Happiness: Disgruntled (stable) Scale: [ Unhappy ] «--[+]-------» [ Content ] Buildings: 79% efficiency (0% investment level) Tax: 2.96gc per employed peasant Science: 79% generation rate ** Disapprovals ** 1. High Draft Rate |
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Posts: 279/535
(30-Aug-2004 at 14:28) ![]() |
IŽd try to get at least 6 or even more rax... 2 of them are just taken away too easily
![]() BTW: With 0.8 tpa and 16% WTs at disgruntled, your wizards will be gone in noooo time if you are at war with a good kd ![]() Pets are a great help in times of loneliness, and in times of starvation, too! |
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Posts: 65/298
(30-Aug-2004 at 19:03) ![]() |
The thing is that my kd is a warring kd in the top 10,and no one wars over there.We only had 2 wars this age,2 in the first week of the age and one against a WTA kd 3 mil larger(which we won
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Posts: 30/134
(31-Aug-2004 at 08:03) |
very nice
allmost exactly what i run=) Soldiers: 679 (73.6% estimated draft rate) Skeletons: 14,561 (72,805 offense) Zombies: 43,489 (217,445 defense) Ghouls: 17,063 (102,378 offense / 51,189 defense) War-Horses: 26,962 (up to 26,962 additional offense) Prisoners: 1,362 (4,086 offense) Total Modified Offense: 206,910 (56.20 per Acre) Practical (100% elites): 206,910 (56.20 per Acre) Total Defense: 269,313 (73.14 per Acre) Practical (0% elites): 218,124 (59.24 per Acre) Thieves: 3,892 (1.06 per Acre / 100% Stealth) Wizards: 11,195 (3.04 per Acre / 18% Mana) i have marquis tho.. helps me some ![]() nice elite number u have=) dont really know how to rate, but id give 10/10 if i found out lol! Last edited by Geir, 31-Aug-2004 at 08:05. |
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Posts: 57/295
(01-Sep-2004 at 21:44) ![]() |
Quote:
(Originally posted by grimmekylling)
Hows your economy? btw the prov is actually quite beatiful, but 1 Q...when u guys don't war really much at all so then why a/m at all? undead a/m is a combo what i consider a wery good warring combo, but if almost no war then why mage? ![]() nah forget it...it is always good when u are a mage anyway...extra mage defence, get cbs better and harder to get from u and can still mage the shit out of the enemys in conflicts if u happen to have any ![]() |
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Posts: 66/298
(02-Sep-2004 at 11:09) ![]() |
For economy,with IA,i make about 30k gc an hour.However,since my daily income is 160k,my tog's give me about 120k gc's each so thats a lot of cash from there.AS for the war question,we are planning to declare a kd 3 mil bigger than us again,since thats the only way we get some.However,even though we barely ever do get to war,it is still really useful to be mystic.I have a multi in the same kd,a t/m,so i start by aw'ing the target,then i continue with mv's,nightmares and ns.That way i can drop about 30k def points reallu quickly
![]() And also,right before war,i raise my draft to 72% and train all def specs,that way when i make a 300 acre grab in war,i will still have about 80 dpa when my army gets home with the land which allows me to attack again. Last edited by moaustin, 02-Sep-2004 at 11:12. |
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(Posted as perdis)
Posts: 35/110 (02-Sep-2004 at 14:38) ![]() |
Quote:
(Originally posted by moaustin)
I have a multi in the same kd,a t/m,so i start by aw'ing the target,then i continue with mv's,nightmares and ns.That way i can drop about 30k def points reallu quickly ![]() ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves. -Albert Einstein |
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Posts: 67/298
(03-Sep-2004 at 18:54) ![]() |
Quote:
(Originally posted by perdis)
I wouldn't be saying that here...since that gets your accounts deleted. First off all,they wont know which kd im from.Second off all,mehul doesnt read www.utopiatemple.com |
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