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Author Thread Thread Rating: 1 votes, 1.00 average
Posts: 3/8
(22-Jun-2003 at 02:10)


Rate my Elf Province

I'm a Warrior. Its also my first Age playing the game so I could use some help to know what to do and what not to do the next age.



he Province of XXX (XX:XX)
[http://www.utopiatemple.com Angel v1.44 Beta]

Utopian Date: April 20th, YR12
RL Date: June 22nd, 2003 (1:00 GMT)

Ruler Name: Sir Fredrick The III the Warrior
Personality & Race: The Warrior, Elf
Land: 1,179 Acres
Money: 35,978gc (48,577gc raw daily income)
Food: 383,941 bushels
Runes: 37,581 runes
Population: 36,363 citizens (30.84 per Acre)
Peasants: 17,607 (89% Employed)
Excited: b:100%, t:3.1gc, p:103%, m:104%
Trade Balance: -301,497gc

Soldiers: 616 (51% estimated draft rate)
Heroes: 5,234 (20,936 offense points)
Archers: 11,612 (46,448 defense points)
Elf Lords: 704 (3,520 offense and defense)
War-Horses: 3,525 (up to 3,525 additional offense)
Prisoners: 225 (675 offense)

Total Modified Offense: 31,084 (26.36 per Acre)
Practical (25% elites): 28,338 (24.04 per Acre)
Total Modified Defense: 53,248 (45.16 per Acre)
Practical (75% elites): 52,333 (44.39 per Acre)

Thieves: 375 (0.32 per Acre / 10% Stealth)
Wizards: 215 (0.18 per Acre / 14% Mana)

Buildings: 1,290gc to build, 645gc to raze
Away bonus: 88,035gc (12h) / 264,105gc (20h)





Survey / Buildings Report Information
[http://www.utopiatemple.com Angel v1.44 Beta]

1. Homes: 280 (23.7%) + 40 in progress
2. Mines: 19 (1.6%) + 11 in progress
3. Farms: 179 (15.2%)
4. Mills: 7 (0.6%)
5. Armouries: 57 (4.8%) + 5 in progress
6. Barracks: 113 (9.6%)
7. Thieves' Dens: 49 (4.2%)
8. Forts: 73 (6.2%) + 12 in progress
9. Banks: 28 (2.4%) + 13 in progress
10. Hospitals: 29 (2.5%)
11. Guilds: 68 (5.8%) + 5 in progress
12. Towers: 37 (3.1%) + 4 in progress
13. Watchtowers: 60 (5.1%)
14. Schools: 0 (0%) + 15 in progress
15. Universities: 0 (0%) + 15 in progress
16. Stables: 47 (4%)
17. Libraries: 0 (0%) + 10 in progress
18. Dungeons: 3 (0.3%)

Total Land: 1,179 Acres (89% built)
In Progress: 130 Acres (11%)

** Effects Summary (Available Buildings Only) **
1. +7.9% max. population (31,808 housed people)
2. Produce 950gc per hour (1,425gc with MM)
3. Produce 12,530 bushels per hour (15,663 with FL)
4. -2.4% building costs, -1.2% exploration gc
5. -8.5% training costs, elites: +9.7% in combat, 0.6 per hour
6. +4.8% offense bonus, -19.2% attack time
7. -20.8% thieves losses, +4.2% thievery effectiveness
8. +6.2% defense bonus, -9.3% losses when attacked
9. +4.7% to income, protect 11.9% of gold from thievery
10. -9.8% combat losses, +24.6% birth rate, 7.4% cure plague
11. Training about 1.4 wizards per hour
12. Produce 370 runes per hour
13. 15.3% catch enemy thieves, 25.4% identify them
14. Increase science maximum by 0%
15. Decrease learning costs by 0%, -0% science decay
16. Produce 47 horses per hour, hold up to 3,525 horses
17. 0 science points per hour, protect 0% science
18. House 225 prisoners (675 offense)

** Effects Summary (Including Future Buildings) **
1. +9% max. population (32,142 housed people)
2. Produce 1,500gc per hour (2,250gc with MM)
5. -9.2% training costs, elites: +10.5% in combat, 0.6 per hour
8. +7.2% defense bonus, -10.8% losses when attacked
9. +7% to income, protect 17.4% of gold from thievery
11. Training about 1.5 wizards per hour
12. Produce 410 runes per hour
14. Increase science maximum by 1.9%
15. Decrease learning costs by 2.5%, -3.8% science decay
17. 15 science points per hour, protect 2.5% science


** Export Line [ver 13] -- Survey [ver 2]: **
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#1  
View Public Profile Find more posts by Cyclo Add Cyclo to your Buddy List Reply with Quote
Posts: 56/264
(22-Jun-2003 at 02:26)
Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

A rainbow strat! Eek!
#2  
View Public Profile Find more posts by Kaer Darius Add Kaer Darius to your Buddy List Reply with Quote
Posts: 242/479
(22-Jun-2003 at 23:41)
Darius, don't be so mean...

Anyway, he's right, throwing 3 acres into a certain building won't take you anywhere. You only need to build those buildings that is beneficial for your strats. Example Barracks for Attackers, and Thieves Dens for Thieves.

....
#3  
View Public Profile Find more posts by Shin Mephisto Add Shin Mephisto to your Buddy List Reply with Quote
(Posted as Mercad)
Posts: 325/473
(23-Jun-2003 at 07:31)
not true shin, they'll do something as dungens...
#4  
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(Posted as Chaotic Gravity)
Posts: 265/868
(23-Jun-2003 at 07:33)
its ok but, u really need some more wizards and thieves and ur strat is one of a rainbow, u have to many buildings built. u need to find a strat to play with, check the strats section of UT

Visit GIGMAX!

Entrael
Inset Cool Quote
#5  
View Public Profile Find more posts by Entrael Add Entrael to your Buddy List Reply with Quote
Posts: 249/479
(23-Jun-2003 at 10:01)
Quote:
(Originally posted by Mercad)

not true shin, they'll do something as dungens...
OK, some free mercs, then what ? Everything does something, even 1% homes, the question is, does it do something significant ?

....
#6  
View Public Profile Find more posts by Shin Mephisto Add Shin Mephisto to your Buddy List Reply with Quote
Posts: 1
(25-Nov-2003 at 03:26)
Haizz

I recommend u to read the strategies in utopiatemple. A good prov. shud haf round 5-8 buildings. A lot of buildings work according to percentage, so having a little of everything is as good as having nothing. Read the utopia guide and strategies in utopiatemple. They will help you. No way will u succeed in this strat.
#7  
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