Posts: 110/216
(22-Jun-2003 at 22:17) ![]() |
[revised] best idea in UT: Aurora
You may recognize this idea from this thred: http://forums.utopiatemple.com/showt...threadid=29736 though i have changed a few things before posting
Each province chooses their Aurora during province creation. The only way to find out which aurora another province has, a CB or any type of intelligence op has to be used. Each aurora hangs over a province or KD and reflects various attributes of that land. Fire Aurora: the touch of destruction. +4% attack strength. (have you felt the heat?) +10% razed or massacred. (fire's destruction) +.5 happiness in war. (gleeful destruction) -5% military losses. (fire can protect it's own) -20% income. (destruction is not good for business) NO free buildings from attacks. (destruction is beautiful) Wind Aurora: chaotic winds -12% attack time. (the wind is fast) ignore 20% of enemy building and spell mods. (you can not stop the chaos) -15% elite conversions. (chaos is not good for training) +10% combat losses. (chaos does not save lives) Growth Aurora: vibrant life +25% food production. (life is abundant) +10% growth rate. (life is good) +50% yield on paradise spell. (land is precious) +15% land lost in combat. (peace make them soft) - .75 happiness in war. (combat does not nurture life) Water Aurora: the seas of destiny Negative trade balance has –50% of normal penalties. (the sea facilitates trade) -12% rune cost. (the sea lends its strength) +4% income. (the sea holds many treasures) -5% deffence. (the sea is vast, it holds many surprises) -5% offence. (the sea is vast, it holds many surprises) Nonspecific Aurora: no changes Orc: fire, wind Elf: growth, water Human: fire, growth Feary: growth, water, fire, wind (magic, they are magic) Avain: wind, growth Dwarf: water, fire Undead: wind, fire Halfling: growth, water note: there can be only one aurora per provence. HOwever, the king can choose ANY aurora ... the effect is divided among however many people there are in the KD. the king can only change the aurora once every 3 utopian days [color=white]I AM NOT SENDING SUBLIMINAL MESSAGES. |
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Posts: 250/616
(23-Jun-2003 at 02:08) ![]() |
What's Ignore 20% of enemy buildings and spell mod for wind mean? Magic I can understand with Minor Protection but 20% buildings? The only buildings that affect an attack on them are forts and watchtowers (and maybe guilds, can't remember).
I miss Runey... Band is good! Band is great! Band is how I got a date! War Damn Eagle! I love Reputation! Love it! Gimme Gimme Gimme!!! Please.
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Posts: 8/31
(23-Jun-2003 at 13:19) |
So basically this is just the same thing as personalities, except with different numbers and a couple of other changes?
It could work I suppose but with combined advantages from race, personality and aura would produce super provinces that are even more specialised. |
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Posts: 116/219
(23-Jun-2003 at 20:16) |
Aurora; A luminous atmospheric phenomenon appearing as streamers or bands of light sometimes visible in the night sky in northern or southern regions of the earth. It is thought to be caused by charged particles from the sun entering the earth's magnetic field and stimulating molecules in the atmosphere.
The word is Aura, not Aurora |
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Posts: 257/479
(23-Jun-2003 at 20:56) |
Quote:
(Originally posted by Mercava)
Aurora; A luminous atmospheric phenomenon appearing as streamers or bands of light sometimes visible in the night sky in northern or southern regions of the earth. It is thought to be caused by charged particles from the sun entering the earth's magnetic field and stimulating molecules in the atmosphere. The word is Aura, not Aurora ![]() .... |
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I think there should be more aura's. I will draw my inspiration forom the warhammer fantasy game here:
*The Aura of Fire* 25% more powerfull Fireball +10% mil strength when attacking Special spell: Wall of Fire (Self spell) diff: double greater prot. +30% military strength on defence *The Aura of Beasts* +10% Birth Rate +50% Food Production Special Spell: Raven Cloud (Offensive spell) diff: same as Pitfalls Clouds of ravens harras your target's military. He gets -10% military strength when attacking your province. *The Aura of Metal* +25% Construction Speed +10% Income +5% military strength *The Aura of Death* +10% Military Losses for enemy 10% of enemy's peasants killed on a succesfull attack Special Spell: Pestilence (Offensive Spell) diff: Meteor Shower Pestilence stays in effect for 5~10 days. Each day, there is a 50% chance that Pestilence strikes and kills 5% of target's peasants. Each day, there is a 5% chance that the pestilence is cured. *The Aura of the Heavens* +1 Happiness level +10% Magic Effectiveness. Special Spell: Comet of Casandora (Self Spell) diff: Paradise Comet stays in effect for 18~26 days. When an army invades, the comet falls out of the sky, and crashes into the advancing army, killing 5~10% of the invaders, and 2~5% of your armed forces. One use only. *The Aura of Shadows* +10% Stealth rate replenishing -5% Military training cost Acces to enhanced Night Strike *The Aura of Light* +10% Watchtower effectiveness. +10% Fort effectiveness +50% More powerfull Nature's Blessing spell Anyway, that's my 2 eurocents. tell me if you like it. Mail the Dutchie! | #LA IRC quotes on Lashback.org ! |Sossy's Boards ! U N D U T C H A B L E The EvulurustestBlackAurora |
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Posts: 111/216
(24-Jun-2003 at 23:57) ![]() |
the Aurora is literally the light above a provence, or the light from the provence, or the indication of what the provence is like. so yes i used the right word, but if you insist ... just imagine it being spelled Aura instead. Also if you are in doubt try to see the most basic meaning you can interpret ... that is probably what it is. Yes this does ACT like a personality but it is different, in a fudamental way ... I'll let you figure that out as you read the changes
Adding: each provence can only change their aurora once every utopian year (one week normal time). here is an update, you will notice some changes: Fire Aurora: the touch of destruction. +10% razed or massacred. (fire's destruction) +.5 happiness in war. (gleeful destruction) -5% military losses. (fire can protect it's own) -20% income. (destruction is not good for business) NO free buildings from attacks. (destruction is beautiful) Wind Aurora: chaotic winds -15% attack time. (the wind is fast) ignore 25% of enemy building and spell mods. (you can not stop the chaos) ignore 25% of personality benifits. (chaos destroyes order)* +10% combat losses. (chaos does not save lives) Growth Aurora: vibrant life +25% food production. (life is abundant) +10% growth rate. (life is good) +50% yield on paradise spell. (land is precious) amplifies race benifits and drawbacks by 10%. (the land brings out the inner trates) +15% land lost in combat. (peace make them soft) -1 happiness in war. (combat does not nurture life) Water Aurora: the seas of destiny Negative trade balance has –50% of normal penalties. (the sea facilitates trade) amplify personality by 50%. (the seas inspire)*** -12.5% deffence. (the sea is vast, it holds many surprises) -12.5% offence. (the sea is vast, it holds many surprises) Nonspecific Aurora: no changes * example. a sage would get only -45% explore time instead of -60% ** example. a human would have +33% income instead of +30% *** example. a merchant would get +7.5 interest on their total gc each day instead of 5% NOTE: modifiers above do not modify absolutes like No Food needed (for undead) [color=white]I AM NOT SENDING SUBLIMINAL MESSAGES. Last edited by haryfeet, 24-Jun-2003 at 23:59. |
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(Posted as Slapster)
Posts: 10/67 (25-Jun-2003 at 01:42) |
Not bad, but I agree with a few of these people that posted above me, this would make the game too confusing. Also I beleive it would make some provinces too powerful, with 2 diffrent things effecting your province, it would be hard to manage, and I would guess the servers would be unbeleivable slow due to some of the calculations.
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Posts: 13/35
(25-Jun-2003 at 03:03) |
Quote:
(Originally posted by haryfeet)
Adding: each provence can only change their aurora once every utopian year (one week normal time).
Quote:
(Originally posted by haryfeet)
Fire Aurora: the touch of destruction. +10% razed or massacred. (fire's destruction) +.5 happiness in war. (gleeful destruction) -5% military losses. (fire can protect it's own) -20% income. (destruction is not good for business) NO free buildings from attacks. (destruction is beautiful)
Quote:
(Originally posted by haryfeet)
Wind Aurora: chaotic winds -15% attack time. (the wind is fast) ignore 25% of enemy building and spell mods. (you can not stop the chaos) ignore 25% of personality benifits. (chaos destroyes order)* +10% combat losses. (chaos does not save lives)
Quote:
(Originally posted by haryfeet)
Growth Aurora: vibrant life +25% food production. (life is abundant) +10% growth rate. (life is good) +50% yield on paradise spell. (land is precious) amplifies race benifits and drawbacks by 10%. (the land brings out the inner trates) +15% land lost in combat. (peace make them soft) -1 happiness in war. (combat does not nurture life)
Quote:
(Originally posted by haryfeet)
Water Aurora: the seas of destiny Negative trade balance has –50% of normal penalties. (the sea facilitates trade) amplify personality by 50%. (the seas inspire)*** -12.5% deffence. (the sea is vast, it holds many surprises) -12.5% offence. (the sea is vast, it holds many surprises) |
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I believe this COULD work, but you'd have to make something unique about it. There are a few unique things about it already, despite what people say.
While personalities offer unique advantages and disadvantages for the most part (there are some things similar but I think that's the main purpose), Auroras would be more multiplictive. Oh, and BTW Growth is overpowered Water is WAAAAAAAAAAY underpowered. But I think otherwise, this would work if you made the aura random. Kingdom auras aren't necessary though. "God does not play dice" -- Albert Einstein |
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Posts: 112/216
(25-Jun-2003 at 14:25) ![]() |
well, i wanted to make everything just slightly different from the norm ... it ironic, if some one has a new idea everyone thinks it is too complicated but if it is just old stuff put back together then it is dumb and uncreative.
however lets drop the ability of a provence to change auroras .... and i will review water and earth Auroras [color=white]I AM NOT SENDING SUBLIMINAL MESSAGES. |
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