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Posts: 110/216
(22-Jun-2003 at 22:17)


[revised] best idea in UT: Aurora

You may recognize this idea from this thred: http://forums.utopiatemple.com/showt...threadid=29736 though i have changed a few things before posting


Each province chooses their Aurora during province creation. The only way to find out which aurora another province has, a CB or any type of intelligence op has to be used. Each aurora hangs over a province or KD and reflects various attributes of that land.

Fire Aurora: the touch of destruction.
+4% attack strength. (have you felt the heat?)
+10% razed or massacred. (fire's destruction)
+.5 happiness in war. (gleeful destruction)
-5% military losses. (fire can protect it's own)
-20% income. (destruction is not good for business)
NO free buildings from attacks. (destruction is beautiful)

Wind Aurora: chaotic winds
-12% attack time. (the wind is fast)
ignore 20% of enemy building and spell mods. (you can not stop the chaos)
-15% elite conversions. (chaos is not good for training)
+10% combat losses. (chaos does not save lives)

Growth Aurora: vibrant life
+25% food production. (life is abundant)
+10% growth rate. (life is good)
+50% yield on paradise spell. (land is precious)
+15% land lost in combat. (peace make them soft)
- .75 happiness in war. (combat does not nurture life)

Water Aurora: the seas of destiny
Negative trade balance has 50% of normal penalties. (the sea facilitates trade)
-12% rune cost. (the sea lends its strength)
+4% income. (the sea holds many treasures)
-5% deffence. (the sea is vast, it holds many surprises)
-5% offence. (the sea is vast, it holds many surprises)

Nonspecific Aurora:
no changes


Orc: fire, wind
Elf: growth, water
Human: fire, growth
Feary: growth, water, fire, wind (magic, they are magic)
Avain: wind, growth
Dwarf: water, fire
Undead: wind, fire
Halfling: growth, water

note: there can be only one aurora per provence. HOwever, the king can choose ANY aurora ... the effect is divided among however many people there are in the KD. the king can only change the aurora once every 3 utopian days

[color=white]I AM NOT SENDING SUBLIMINAL MESSAGES.
#1  
View Public Profile Find more posts by haryfeet Add haryfeet to your Buddy List Reply with Quote
Posts: 104/219
(22-Jun-2003 at 22:59)
First, it's too ambitious to say your suggestion is the best in UT
Second, I believe the word you are looking for is aura and not aurora, but someone who speaks better English then me needs to have a say on this.
Third, about the numbers:
Water aura is way underpowered
Growth aura helps explorers too much
An avian with wind aura is out of control - -34% attack time and 170% elite training isn't bad.
Fire aura seems more or less balanced for a constantly warring kd.

BTW, can you ever change your province aura?
I don't think the kd aura is a good idea, it's just too much.
#2  
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Posts: 250/616
(23-Jun-2003 at 02:08)


What's Ignore 20% of enemy buildings and spell mod for wind mean? Magic I can understand with Minor Protection but 20% buildings? The only buildings that affect an attack on them are forts and watchtowers (and maybe guilds, can't remember).

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#3  
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Posts: 106/219
(23-Jun-2003 at 10:06)
I think it means that the bonuses from forts and MP would be reduced by 20%, but it's unclear.
#4  
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Posts: 8/31
(23-Jun-2003 at 13:19)
So basically this is just the same thing as personalities, except with different numbers and a couple of other changes?

It could work I suppose but with combined advantages from race, personality and aura would produce super provinces that are even more specialised.
#5  
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Posts: 116/219
(23-Jun-2003 at 20:16)
Aurora; A luminous atmospheric phenomenon appearing as streamers or bands of light sometimes visible in the night sky in northern or southern regions of the earth. It is thought to be caused by charged particles from the sun entering the earth's magnetic field and stimulating molecules in the atmosphere.

The word is Aura, not Aurora
#6  
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Posts: 257/479
(23-Jun-2003 at 20:56)
Quote:
(Originally posted by Mercava)

Aurora; A luminous atmospheric phenomenon appearing as streamers or bands of light sometimes visible in the night sky in northern or southern regions of the earth. It is thought to be caused by charged particles from the sun entering the earth's magnetic field and stimulating molecules in the atmosphere.

The word is Aura, not Aurora
It is Aurora, as in Aurora Borealis...

....
#7  
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(Posted as Gemini)
Posts: 54/122
(23-Jun-2003 at 21:06)


I think the water aura is too weak...I mean,not so good advantages,and those military disadvantages really hurt...

and I think it's aura

Failures are often caused by an inability to adapt.
#8  
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(Posted as InsaneLaughterX)
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(23-Jun-2003 at 22:52)


It's aura.
As in WC3, Thorns Aura, Endurance Aura, Unholy Aura, etc.

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#9  
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Posts: 121/219
(24-Jun-2003 at 00:01)
Water aura reallt sucks.... Haryfeet please say something
#10  
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(Posted as BlackAurora)
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(24-Jun-2003 at 14:09)


I think there should be more aura's. I will draw my inspiration forom the warhammer fantasy game here:

*The Aura of Fire*
25% more powerfull Fireball
+10% mil strength when attacking
Special spell:
Wall of Fire (Self spell) diff: double greater prot.
+30% military strength on defence


*The Aura of Beasts*
+10% Birth Rate
+50% Food Production
Special Spell:
Raven Cloud (Offensive spell) diff: same as Pitfalls
Clouds of ravens harras your target's military. He gets -10% military strength when attacking your province.


*The Aura of Metal*
+25% Construction Speed
+10% Income
+5% military strength


*The Aura of Death*
+10% Military Losses for enemy
10% of enemy's peasants killed on a succesfull attack
Special Spell:
Pestilence (Offensive Spell) diff: Meteor Shower
Pestilence stays in effect for 5~10 days. Each day, there is a 50% chance that Pestilence strikes and kills 5% of target's peasants. Each day, there is a 5% chance that the pestilence is cured.

*The Aura of the Heavens*
+1 Happiness level
+10% Magic Effectiveness.
Special Spell:
Comet of Casandora (Self Spell) diff: Paradise
Comet stays in effect for 18~26 days. When an army invades, the comet falls out of the sky, and crashes into the advancing army, killing 5~10% of the invaders, and 2~5% of your armed forces. One use only.


*The Aura of Shadows*
+10% Stealth rate replenishing
-5% Military training cost
Acces to enhanced Night Strike


*The Aura of Light*
+10% Watchtower effectiveness.
+10% Fort effectiveness
+50% More powerfull Nature's Blessing spell

Anyway, that's my 2 eurocents. tell me if you like it.

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#11  
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Posts: 124/219
(24-Jun-2003 at 15:49)
What do I think? Well I don't think you are too bright.
Blackaurora your idea is BAD. That fire aura is just crazy.

Harryfeet if you are not supporting your idea what do you figure wil happen with it?
#12  
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(Posted as InsaneLaughterX)
Posts: 356/834
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(24-Jun-2003 at 20:48)


Aura of Heavens with Halfers would be crazy. +2 Happiness...

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#13  
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Posts: 3/6
(24-Jun-2003 at 22:48)
I think personalities are enough. Auras would just make the game even more confusing.
#14  
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Posts: 111/216
(24-Jun-2003 at 23:57)


the Aurora is literally the light above a provence, or the light from the provence, or the indication of what the provence is like. so yes i used the right word, but if you insist ... just imagine it being spelled Aura instead. Also if you are in doubt try to see the most basic meaning you can interpret ... that is probably what it is. Yes this does ACT like a personality but it is different, in a fudamental way ... I'll let you figure that out as you read the changes

Adding:

each provence can only change their aurora once every utopian year (one week normal time).

here is an update, you will notice some changes:

Fire Aurora: the touch of destruction.
+10% razed or massacred. (fire's destruction)
+.5 happiness in war. (gleeful destruction)
-5% military losses. (fire can protect it's own)
-20% income. (destruction is not good for business)
NO free buildings from attacks. (destruction is beautiful)

Wind Aurora: chaotic winds
-15% attack time. (the wind is fast)
ignore 25% of enemy building and spell mods. (you can not stop the chaos)
ignore 25% of personality benifits. (chaos destroyes order)*
+10% combat losses. (chaos does not save lives)

Growth Aurora: vibrant life
+25% food production. (life is abundant)
+10% growth rate. (life is good)
+50% yield on paradise spell. (land is precious)
amplifies race benifits and drawbacks by 10%. (the land brings out the inner trates)
+15% land lost in combat. (peace make them soft)
-1 happiness in war. (combat does not nurture life)

Water Aurora: the seas of destiny
Negative trade balance has 50% of normal penalties. (the sea facilitates trade)
amplify personality by 50%. (the seas inspire)***
-12.5% deffence. (the sea is vast, it holds many surprises)
-12.5% offence. (the sea is vast, it holds many surprises)

Nonspecific Aurora:
no changes

* example. a sage would get only -45% explore time instead of -60%
** example. a human would have +33% income instead of +30%
*** example. a merchant would get +7.5 interest on their total gc each day instead of 5%
NOTE: modifiers above do not modify absolutes like No Food needed (for undead)

[color=white]I AM NOT SENDING SUBLIMINAL MESSAGES.

Last edited by haryfeet, 24-Jun-2003 at 23:59.
#15  
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(Posted as Slapster)
Posts: 10/67
(25-Jun-2003 at 01:42)
Not bad, but I agree with a few of these people that posted above me, this would make the game too confusing. Also I beleive it would make some provinces too powerful, with 2 diffrent things effecting your province, it would be hard to manage, and I would guess the servers would be unbeleivable slow due to some of the calculations.
#16  
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Posts: 13/35
(25-Jun-2003 at 03:03)
Quote:
(Originally posted by haryfeet)

Adding:

each provence can only change their aurora once every utopian year (one week normal time).
I think you should forget that idea. Completely dumb.

Quote:
(Originally posted by haryfeet)

Fire Aurora: the touch of destruction.
+10% razed or massacred. (fire's destruction)
+.5 happiness in war. (gleeful destruction)
-5% military losses. (fire can protect it's own)
-20% income. (destruction is not good for business)
NO free buildings from attacks. (destruction is beautiful)
This one is fine. Maybe change 10% razed/massacre to 10% more destruction (raze, massacre, grabs, spells).

Quote:
(Originally posted by haryfeet)

Wind Aurora: chaotic winds
-15% attack time. (the wind is fast)
ignore 25% of enemy building and spell mods. (you can not stop the chaos)
ignore 25% of personality benifits. (chaos destroyes order)*
+10% combat losses. (chaos does not save lives)
DROP THE 25% IGNORING CRAP! pointless! add +15% enemy attack time since the armies would have to fight through the wind.

Quote:
(Originally posted by haryfeet)

Growth Aurora: vibrant life
+25% food production. (life is abundant)
+10% growth rate. (life is good)
+50% yield on paradise spell. (land is precious)
amplifies race benifits and drawbacks by 10%. (the land brings out the inner trates)
+15% land lost in combat. (peace make them soft)
-1 happiness in war. (combat does not nurture life)
I thought you renamed it Earth Aura (Aurora, Aura, whatever). 10% Growth rate should be Birth rate. The amplifies race benifits/drawbacks is fairly orginal but highly complex, i think you should drop it. And it should be -.5 happiness since fire has +.5.

Quote:
(Originally posted by haryfeet)

Water Aurora: the seas of destiny
Negative trade balance has 50% of normal penalties. (the sea facilitates trade)
amplify personality by 50%. (the seas inspire)***
-12.5% deffence. (the sea is vast, it holds many surprises)
-12.5% offence. (the sea is vast, it holds many surprises)
Why not add +10 attack strenght since the water aura prevents your troops from being parched and gives your troops a bonus. Drop the military disadvantage. Add something like +5% military strength since your army knows the "sea" better than the enemy and knows where to "hide" and crap like that. That should be fair and alot of people are complaining that this aura is weak compared with the others.
#17  
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Posts: 3/3
(25-Jun-2003 at 07:33)
Water should have a bonus for off-island attacks. you'd be able to navigate the sea better and launch better attacks from the sea if you were using the water aura
#18  
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(Posted as Lord Hawk1)
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(25-Jun-2003 at 08:03)
I believe this COULD work, but you'd have to make something unique about it. There are a few unique things about it already, despite what people say.

While personalities offer unique advantages and disadvantages for the most part (there are some things similar but I think that's the main purpose), Auroras would be more multiplictive.

Oh, and BTW

Growth is overpowered
Water is WAAAAAAAAAAY underpowered.

But I think otherwise, this would work if you made the aura random. Kingdom auras aren't necessary though.

"God does not play dice" -- Albert Einstein
#19  
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Posts: 112/216
(25-Jun-2003 at 14:25)


well, i wanted to make everything just slightly different from the norm ... it ironic, if some one has a new idea everyone thinks it is too complicated but if it is just old stuff put back together then it is dumb and uncreative.


however lets drop the ability of a provence to change auroras .... and i will review water and earth Auroras

[color=white]I AM NOT SENDING SUBLIMINAL MESSAGES.
#20  
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