Posts: 19/354
(25-Jun-2003 at 00:00) ![]() |
Halfling/Rogue
Land: 1,809 Acres
Money: 92,578gc (73,690gc raw daily income) Food: 978,493 bushels Runes: 341,428 runes Population: 57,037 citizens (31.53 per Acre) Peasants: 23,771 (100% Employed) Excited: b:100%, t:3.1gc, p:103%, m:104% Trade Balance: 55,706gc (0% tax rate) Networth: 330,428 (182.66 per Acre) Thieves+Wizards+Science Networth: 77,872gc Soldiers: 126 (53.6% estimated draft rate) Spearmen: 0 Archers: 10,367 (41,468 defense points) Half-Giants: 12,422 (49,688 offense / 62,110 defense) War-Horses: 0 Prisoners: 0 Total Modified Offense: 51,938 (28.71 per Acre) Practical (0% elites): 262 (0.14 per Acre) Total Modified Defense: 107,983 (59.69 per Acre) Practical (100% elites): 107,983 (59.69 per Acre) Thieves: 7,629 (4.22 per Acre / 77% Stealth) Wizards: 2,722 (1.50 per Acre / 39% Mana) Crystal-Ball on your province will show: Max. Possible Thieves/Wizards: 11,799 (6.52 / Acre) Estimated Thieves Number: 8,849 (4.89 per Acre) Estimated Wizards Number: 2,802 (1.55 per Acre) Buildings: 802gc to build, 802gc to raze Away bonus: 118,855gc (12h) / 356,565gc (20h) ** Standing Army (At Home) ** Soldiers: 126 (252 offense and defense) Archers: 10,367 (41,468 defense points) Half-Giants: 12,524 (50,096 offense / 62,620 defense) Total Attack points: 50,348 Total Defense points: 104,340 ** Troops in Training ** Half-Giants: 1,734 (6,936 offense / 8,670 defense) Next 9 hours: 102 102 102 102 102 102 102 102 102 Buildings Report of [http://www.utopiatemple.com Angel v1.44 Beta] 1. Homes: 89 (4.9%) 2. Farms: 179 (9.9%) 3. Forts: 179 (9.9%) 4. Banks: 179 (9.9%) 5. Guilds: 268 (14.8%) 6. Towers: 268 (14.8%) 7. Watchtowers: 89 (4.9%) 8. Schools: 537 (29.7%) Total Land: 1,809 Acres (98.8% built) ** Effects Summary (Available Buildings Only) ** 1. +1.6% max. population (45,860 housed people) 2. Produce 12,530 bushels per hour (15,663 with FL) 3. +9.9% defense bonus, -14.8% losses when attacked 4. +19.8% to income, protect 49.5% of gold from thievery 5. Training about 5.4 wizards per hour 6. Produce 2,680 runes per hour 7. 14.8% catch enemy thieves, 24.6% identify them 8. Increase science maximum by 44.5% Science Intelligence on [http://www.utopiatemple.com Angel v1.44 Beta] ** Effects Summary (Known Science Only) ** +44.5% Income (45,784 points) -53.3% Building Time (45,443 points) +22.2% Population Limits (45,434 points) +88.7% Food Production (45,323 points) +12.4% Offensive Military Strength (42,270 points) +82.4% Thievery Effectiveness (45,436 points) +82.5% Magic Effectiveness (45,494 points) Last edited by jskura, 25-Jun-2003 at 00:02. |
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Posts: 259/479
(25-Jun-2003 at 01:03) |
Quote:
(Originally posted by jskura)
Ok, heres a question though. What kind of draft rate should I be set at? I'm at 55% now, but if I am goin to be gettin more wizzies, then should I drop it down off to about 50%? .... |
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Posts: 67/68
(28-Jun-2003 at 22:49) ![]() |
definitely not enough wizzies...you could have stood to use a wizzie pump this age...i have to agree with Shin's second post, with your wpa so low it'd be very simple for a kd to disable your province with ET...
on second note your happiness is pretty low for a halfer...with your average dpa you should do all that is in your power to up your happiness above joyous...also why the extreme amount of farms? you could live off that surplus for 3-5 days without farms!...also that is a hell of a lot of runes as well...with low WT's and low wpa why bother to have so many towers and stockpile so many runes...you'll have it stolen if the enemy finds out...anyway that's my two cents... Example of a good time: Fraggin' enemies in UT2k3 over LAN... ![]() will work for stealth...:\ |
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