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Author Thread Thread Rating: 1 votes, 3.00 average
Posts: 22
(26-Jun-2003 at 09:27)
My Province: I could use some hints for next age

The Province of ***(##:##)
[http://www.utopiatemple.com Angel v1.45 Beta]

Utopian Date: February 3rd, YR13
RL Date: June 26th, 2003 (8:00 GMT)

Ruler Name: Countess **** the Rogue
Personality & Race: The Rogue, Elf
Land: 1,309 Acres
Money: 118,130gc (47,830gc raw daily income)
Food: 161,858 bushels
Runes: 23,264 runes
Population: 41,864 citizens (31.98 per Acre)
Peasants: 14,494 (100% Employed)
Ecstatic: b:110%, t:3.3gc, p:106%, m:112%
Trade Balance: 534,490gc (0% tax rate)
Networth: 249,130 (190.32 per Acre)
Thieves+Wizards+Science Networth: 74,897gc

Soldiers: 0 (53.6% estimated draft rate)
Heroes: 0
Archers: 9,299 (37,196 defense points)
Elf Lords: 7,252 (36,260 offense and defense)
War-Horses: 2 (up to 2 additional offense)
Prisoners: 0

Total Modified Offense: 40,613 (31.03 per Acre)
Practical (25% elites): 10,155 (7.76 per Acre)
Total Modified Defense: 82,271 (62.85 per Acre)
Practical (75% elites): 72,118 (55.09 per Acre)

Thieves: 5,890 (4.50 per Acre / 38% Stealth)
Wizards: 4,929 (3.77 per Acre / 13% Mana)

Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 11,348 (8.67 / Acre)
Estimated Thieves Number: 8,511 (6.50 per Acre)
Estimated Wizards Number: 2,695 (2.06 per Acre)

Buildings: 1,354gc to build, 677gc to raze
Away bonus: 72,470gc (12h) / 217,410gc (20h)


Science Intelligence on Legend of Angels (##:##)
[http://www.utopiatemple.com Angel v1.45 Beta]

** Effects Summary (Known Science Only) **
+12.5% Income (6,308 points)
-0% Building Time
+15.9% Population Limits (34,381 points)
+45.3% Food Production (14,892 points)
+0% Offensive Military Strength
+55.5% Thievery Effectiveness (27,468 points)
+55.9% Magic Effectiveness (28,148 points)

** Science Points in Progress **
Alchemy: 2,989 points in progress
Housing: 410 points in progress
Crime: 139 points in progress
Channeling: 138 points in progress


Buildings Report of Legend of Angels (##:##)
[http://www.utopiatemple.com Angel v1.45 Beta]

1. Farms: 98 (7.5%)
2. Thieves' Dens: 209 (16%)
3. Forts: 130 (9.9%) + 1 in progress (+0.1%)
4. Guilds: 338 (25.8%) + 2 in progress (+0.2%)
5. Towers: 196 (15%)
6. Watchtowers: 209 (16%) + 2 in progress (+0.2%)
7. Libraries: 124 (9.5%)

Total Land: 1,309 Acres (99.6% built)
In Progress: 5 Acres (0.4%)

** Effects Summary (Available Buildings Only) **
1. Produce 6,860 bushels per hour (8,575 with FL)
2. -79.8% thieves losses, +16% thievery effectiveness
3. +9.9% defense bonus, -14.9% losses when attacked
4. Training about 6.8 wizards per hour
5. Produce 1,960 runes per hour
6. 47.9% catch enemy thieves, 60% identify them
7. 186 science points per hour, protect 28.4% science

** Effects Summary (Including Future Buildings) **
3. +10% defense bonus, -15% losses when attacked
4. Training about 6.8 wizards per hour
6. 48.4% catch enemy thieves, 60% identify them



Would be very kind if u could help me
Im T/M ^^

Last edited by Czusaan, 26-Jun-2003 at 09:29.
#1  
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(Posted as Tappaja)
Posts: 125/185
Donated $2.00
(26-Jun-2003 at 12:06)
I would use 40% schools or at least 20
#2  
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Posts: 22
(26-Jun-2003 at 12:41)
And what to raze for this?
Farms, wts?
#3  
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(Posted as WinterWolf)
Posts: 158/510
(26-Jun-2003 at 17:34)
Do a science pump...and no don't raze your farms (you need to eat)

Raze those libaries after year 4 and change them into universities. I personally don't use schools, but thats just me.. good province otherwise
#4  
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