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Posts: 7858/8414
(04-May-2008 at 02:24)


lightbulb [WoL #39] Science Formulas

Please help us find the new Science formula for the Age of the Scholar!

Race: (Human/Orc/Other)
Acres:
% Libraries:
% Buildings Efficiency:

Alchemy Points and Effect:
Tools Points and Effect:
Housing Points and Effect:
Food Points and Effect:
Military Points and Effect:
Crime Points and Effect:
Channeling Points and Effect:

Brother Green, Utopia Angel creator.
#1  
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Old grb
Posts: 6/6
(04-May-2008 at 05:12)


Re: [WoL #39] Science Formulas

Race: Elf
Acres: 545
% Libraries: 0%
% Buildings Efficiency: 100%

Alchemy Points and Effect: 6570 points with 4.9% effect (calculator shows 6.9%)
Tools Points and Effect: na
Housing Points and Effect: na
Food Points and Effect: na
Military Points and Effect: na
Crime Points and Effect: na
Channeling Points and Effect: na
#2  
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Posts: 12/13
(04-May-2008 at 11:26)


Re: [WoL #39] Science Formulas

Race: Human
Acres: 415
% Libraries: 0
% Buildings Efficiency: 100

Alchemy Points and Effect: na
Tools Points and Effect: na
Housing Points and Effect: 2094 points with 1,8% effect (calc + clip shows 2,9%)
Food Points and Effect: na
Military Points and Effect: na
Crime Points and Effect: na
Channeling Points and Effect: na

First they ignore you, then they laugh at you, then they fight you, then you win.
#3  
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Posts: 4/12
(04-May-2008 at 11:36)
Race: Elf
Acres: 504
% Libraries: 0%
% Buildings Efficiency: 100%

Alchemy Points and Effect: 3889 points with 3.9% effect
Tools Points and Effect: na
Housing Points and Effect: 6776 points with 2.4% effect
Food Points and Effect: na
Military Points and Effect: na
Crime Points and Effect: na
Channeling Points and Effect: na
#4  
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Posts: 4/6
(04-May-2008 at 13:32)
Race: Dark Elf
Acres: 605
% Libraries: 0%
% Buildings Efficiency: 95.9%

Alchemy Points and Effect: na
Tools Points and Effect: na
Housing Points and Effect: 2566 points with 1.3% effect
Food Points and Effect: na
Military Points and Effect: na
Crime Points and Effect: na
Channeling Points and Effect: 2565 points with 10.3% effect
#5  
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Posts: 48/85
(04-May-2008 at 14:55)
Re: [WoL #39] Science Formulas

Race: Dark Elf
Acres: 735
% Libraries: 0%
% Buildings Efficiency: 100.3%

Alchemy Points and Effect: 2368 points with 2.5% effect
Tools Points and Effect: 3363 points with 2.1% effect
Housing Points and Effect: 1798 points with 1.0% effect
Food Points and Effect: 138 points with 2.8% effect
Military Points and Effect: na
Crime Points and Effect: na
Channeling Points and Effect: 17 points with 0.8% effect
#6  
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Posts: 49/85
(04-May-2008 at 15:06)
Re: [WoL #39] Science Formulas

1 hour later

Race: Dark Elf
Acres: 746
% Libraries: 0%
% Buildings Efficiency: 100.2%

Alchemy Points and Effect: 2392 points with 2.5% effect
Tools Points and Effect: 3465 points with 2.2% effect
Housing Points and Effect: 1868 points with 1.0% effect
Food Points and Effect: 155 points with 3.0% effect
Military Points and Effect: na
Crime Points and Effect: na
Channeling Points and Effect: 26 points with 0.9% effect
#7  
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Posts: 50/85
(04-May-2008 at 15:41)
This is what i have so far:

Formula= SQRT(ppa)*X*hbonus

hbonus = 1.25 for human, 1 (or ignored) for others.
ppa= point per acre

X = 1.4 for Alchemy (was 2)
X = 1 for Tools (was 1)
X = 0.65 for Housing (was 1)
X = 6.5 for Food (was 6)
X = ? for Military (was 1.25)
X = ? for Crime (was 6)
X = 5 for Channeling (was 5)

Of course these numbers are bound to be inaccurate for the moment
#8  
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Posts: 51/85
(04-May-2008 at 18:47)
I just realize i can plunder my kingdom's pimp account (sorry guys )

Quick research shows Military and Crime formula did not change this age. Alchemy, Housing and Food can still use closer research, as the numbers might be .1 more or less, but i think i'm pretty close now.

The library bonus can probably be added into the formula by multiplying it by the numbers the Internal Affairs Adviser give, that won't be a big deal either

Last edited by Zachariah, 04-May-2008 at 18:48.
#9  
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Posts: 54/54
(06-May-2008 at 05:55)
Human/Merchant
707 acres

** Effects Summary (Known Science Only) **
10.2% Income (24,014 points)
0.4% Building Effectiveness (56 points)
0.2% Population Limits (56 points)
2.2% Food Production (52 points)
0.4% Gains in Combat (53 points)
2.1% Thievery Effectiveness (53 points)
1.7% Magic Effectiveness & Rune Production (52 points)

** Science Points in Progress **
Alchemy: 5,508 points in progress
Tools: 48 points in progress
Housing: 48 points in progress
Food: 48 points in progress
Military: 47 points in progress
Crime: 47 points in progress
Channeling: 48 points in progress
#10  
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Posts: 128/143
(06-May-2008 at 06:34)


Race: Elf
Acres: 829
% Libraries: 0%
% Buildings Efficiency: 102%

Alchemy 2690 +2.5% Income
Tools 2597 +1.8% Building Effectiveness
Housing 3470 +1.3% Population Limits
Food 1746 +9.4% Food Production
#11  
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Posts: 3/3
(07-May-2008 at 00:58)
Re: [WoL #39] Science Formulas

Race: Dwarf
Acres: 665
% Libraries: 0%
% Buildings Efficiency: 109%

Alchemy Points and Effect: 20,000 7.7%
Tools Points and Effect: 5,000 2.7%
Housing Points and Effect: 12,000 2.8%
Food Points and Effect: 1,000 8%
Military Points and Effect: 5,000 3.4%
Crime Points and Effect: 1,000 7.4%
Channeling Points and Effect: 1,000 6.1%
#12  
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Posts: 14/16
(07-May-2008 at 17:20)
Race: Elf
Acres: 525
% Libraries: 0
% Buildings Efficiency: 100%

Alchemy Points and Effect: 5,504 points 4.5%
Tools Points and Effect:
Housing Points and Effect:
Food Points and Effect: 789 points 8%
Military Points and Effect:
Crime Points and Effect:
Channeling Points and Effect:

Science Calculator shows
6.5% for alchemy
7.4% for food

Clipboard show it correct
#13  
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Posts: 2/2
(08-May-2008 at 11:19)
Race: Human
Acres: 3179
% Libraries: 29.9%
% Buildings Efficiency: 112.5%

correct numbers:
114% Income (3,032,100 points)
25.6% Building Effectiveness (610,080 points)
32.6% Population Limits (994,199 points)
92.3% Food Production (220,845 points)
12.8% Gains in Combat (97,698 points)
112.5% Thievery Effectiveness (327,915 points)
74.7% Magic Effectiveness & Rune Production (208,560 points)

sci calculator is incorrectly reporting:
** Effects Summary (Known Science Only) **
109.2% Income (3,032,100 points)
24.5% Building Effectiveness (610,080 points)
31.3% Population Limits (994,199 points)
88.4% Food Production (220,845 points)
12.3% Gains in Combat (97,698 points)
107.7% Thievery Effectiveness (327,915 points)
71.6% Magic Effectiveness & Rune Production (208,560 points)
#14  
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Posts: 2/2
(08-May-2008 at 12:47)
14, that much be data from the previous age can you please refrain from posting such data, or is it genesis? this is a [WoL #39] Science Formulas support forum isn't it..

Race: Human
Acres: 693
% Libraries: 0
% Buildings Efficiency: 96.7%

Alchemy Points and Effect: 2,212 points +3.1% Income
Tools Points and Effect:
Housing Points and Effect:
Food Points and Effect: 32,490 points +5.6% Population Limits
Military Points and Effect:
Crime Points and Effect:
Channeling Points and Effect:

Science Calculator shows
4.6% for alchemy
8.9% for population

Last edited by A Memory, 08-May-2008 at 12:50.
#15  
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Posts: 114/114
(09-May-2008 at 00:41)


Re: [WoL #39] Science Formulas

Originally Posted by Zachariah: View Post
This is what i have so far:

Formula= SQRT(ppa)*X*hbonus

hbonus = 1.25 for human, 1 (or ignored) for others.
ppa= point per acre

X = 1.4 for Alchemy (was 2)
X = 1 for Tools (was 1)
X = 0.65 for Housing (was 1)
X = 6.5 for Food (was 6)
X = ? for Military (was 1.25)
X = ? for Crime (was 6)
X = 5 for Channeling (was 5)

Of course these numbers are bound to be inaccurate for the moment
That's right. It's

1.4 for Alchemy
1 for Tools
0.65 for Housing
6.5 for Food
1.25 for Military
6 for Crime
5 for Channeling

Maggie - Inventor of the environment and ventriloquist extraordinaire!
#16  
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Posts: 52/85
(09-May-2008 at 22:05)
Yup yup, that is what i said right?

And even now i analysed more data, those numbers still show correct, so i guess we got the science formula for this age ready now ^^
#17  
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Posts: 578/583
(10-May-2008 at 21:21)


Race: Human
Acres: 630
% Libraries: 0
% Buildings Efficiency: 97.0%

Alchemy Points and Effect: 17,035 points, 9.1%
Tools Points and Effect: 21,319 points, 7.3%
Housing Points and Effect: 12,901 points, 3.7%
Food Points and Effect: 5,663 points, 24.4%
Military Points and Effect: 5,116 points, 4.5%
Crime Points and Effect: 4,067 points, 19.1%
Channeling Points and Effect: 4,349 points, 16.4%

Sciece Calculator shows...
Alchemy: 13.5%
Tools: 7.6%
Housing: 5.9%
Food: 23.4%
Military: 4.6%
Crime: 19.8%
Channeling: 17.1%

Happiness is like peeing your pants. Everyone can see it, but only you can feel its warmth.
-Koen
#18  
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Posts: 8/14
(10-May-2008 at 22:26)
Re: [WoL #39] Science Formulas

Race: Human
Acres: 115
% Libraries: 0
% Buildings Efficiency: 97.2%

Alchemy Points and Effect: 27,046 points, 8.4%
Tools Points and Effect: 2,514 points, 1.8%
Housing Points and Effect: 85,540 points, 6.9%
Food Points and Effect: 2,326 points, 11.4%
Military Points and Effect: 0 points, 0%
Crime Points and Effect: 0 points, 0%
Channeling Points and Effect: 5,967 points, 14.1%

Sciece Calculator shows...
Alchemy: 12.5%
Tools: 1.9%
Housing: 11.1%
Food: 11.0%
Military: 0%
Crime: 0%
Channeling: 14.7%
#19  
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Posts: 9/14
(10-May-2008 at 22:27)
Race: Human
Acres: 1175
% Libraries: 0
% Buildings Efficiency: 97.2%

Alchemy Points and Effect: 27,046 points, 8.4%
Tools Points and Effect: 2,514 points, 1.8%
Housing Points and Effect: 85,540 points, 6.9%
Food Points and Effect: 2,326 points, 11.4%
Military Points and Effect: 0 points, 0%
Crime Points and Effect: 0 points, 0%
Channeling Points and Effect: 5,967 points, 14.1%

Sciece Calculator shows...
Alchemy: 12.5%
Tools: 1.9%
Housing: 11.1%
Food: 11.0%
Military: 0%
Crime: 0%
Channeling: 14.7%

Last edited by CdnLoki, 10-May-2008 at 22:30.
Edit reason: correct info
#20  
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