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Author Thread Thread Rating: 3 votes, 2.00 average
Posts: 39
(20-May-2003 at 03:26)
Avian/*Merchant*

[http://www.utopiatemple.com Angel v1.44 Alpha 3]

Utopian Date: June 22nd, YR7
RL Date: May 20th, 2003 (3:00 GMT)

Ruler Name: The Wealthy Lord XXXXXXX
Personality & Race: The Merchant, Avian
Land: 2,007 Acres
Money: 2,747,298gc (77,783gc raw daily income)
Food: 198,347 bushels
Runes: 2,800 runes
Population: 60,649 citizens (30.22 per Acre)
Peasants: 24,693 (100% Employed)
Happy: b:100%, t:3.0gc, p:101.5%, m:100%
Trade Balance: 879,937gc (0% tax rate)
Networth: 353,767 (176.27 per Acre)
Thieves+Wizards+Science Networth: 38,636gc

Soldiers: 26 (55.7% estimated draft rate)
Harpies: 4,899 (19,596 offense points)
Griffins: 22,739 (90,956 defense points)
Drakes: 4,119 (24,714 offense / 16,476 defense)
Prisoners: 57 (171 offense)

Total Modified Offense: 44,533 (22.19 per Acre)
Practical (100% elites): 44,533 (22.19 per Acre)
Total Modified Defense: 107,484 (53.55 per Acre)
Practical (0% elites): 91,008 (45.35 per Acre)

Thieves: 2,014 (1.00 per Acre / 100% Stealth)
Wizards: 2,159 (1.08 per Acre / 77% Mana)

Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 5,854 (2.92 / Acre)
Estimated Thieves Number: 4,390 (2.19 per Acre)
Estimated Wizards Number: 1,391 (0.69 per Acre)

Buildings: 1,704gc to build, 852gc to raze
Away bonus: 123,465gc (12h) / 370,395gc (20h)


[http://www.utopiatemple.com Angel v1.44 Alpha 3]

1. Farms: 153 (7.6%) + 1 in progress (+0%)
2. Armouries: 150 (7.5%) + 2 in progress (+0.1%)
3. Barracks: 484 (24.1%) + 1 in progress (+0%)
4. Thieves' Dens: 30 (1.5%)
5. Banks: 417 (20.8%)
6. Hospitals: 136 (6.8%)
7. Guilds: 219 (10.9%)
8. Towers: 55 (2.7%) + 1 in progress (+0%)
9. Schools: 297 (14.8%) + 6 in progress (+0.3%)
10. Libraries: 51 (2.5%) + 1 in progress (+0%)
11. Dungeons: 3 (0.1%)

Total Land: 2,007 Acres (99.4% built)
In Progress: 12 Acres (0.6%)

** Effects Summary (Available Buildings Only) **
1. Produce 10,710 bushels per day (13,388 with FL)
2. -13.1% training costs, elites: +29.9% in combat, 1.5 per hour
3. +12.1% offense bonus, -48.2% attack time
4. -7.5% thieves losses, +1.5% thievery effectiveness
5. +41.6% to income, protect 60% of gold from thievery
6. -27.1% combat losses, +67.8% birth rate, 20.3% cure plague
7. Training about 4.4 wizards per hour
8. Produce 550 runes per hour
9. Increase science maximum by 22.2%
10. 76.5 science points per day, protect 7.6% science
11. House 225 prisoners (675 offense)

** Effects Summary (Including Future Buildings) **
1. Produce 10,780 bushels per day (13,475 with FL)
2. -13.3% training costs, elites: +30.3% in combat, 1.5 per hour
3. +12.1% offense bonus, -48.3% attack time
8. Produce 560 runes per hour
9. Increase science maximum by 22.6%
10. 78 science points per day, protect 7.8% science


[http://www.utopiatemple.com Angel v1.44 Alpha 3]

** Effects Summary (Known Science Only) **
+40.2% Income (69,691 points)
-44.5% Building Time (32,223 points)
+18.6% Population Limits (50,402 points)
+70.3% Food Production (42,689 points)
+11.2% Offensive Military Strength (61,527 points)
+67.5% Thievery Effectiveness (46,974 points)
+67.9% Magic Effectiveness (47,807 points)

** Science Points in Progress **
Alchemy: 8,482 points in progress
Tools: 5,000 points in progress
Housing: 10,077 points in progress
Food: 4,167 points in progress
War: 5,567 points in progress
Crime: 4,667 points in progress
Channeling: 6,122 points in progress

It's currently peacetime so no WT for the moment. Should I pump more on sci? Elites?
#1  
View Public Profile Find more posts by PanzerIVD Add PanzerIVD to your Buddy List Reply with Quote
Posts: 60/185
(21-May-2003 at 00:15)
too little defense, not enough offense, sciences on magic and theivery? no use to u, 3 dungeons? what are those for!? landfat... also 1.5 TD wont help u any, and 2.5 towers-2.7 libs wont help u either... u need to redo ur entire province i give u a 2
#2  
View Public Profile Find more posts by Strider CBC Add Strider CBC to your Buddy List Reply with Quote
Posts: 108/118
(21-May-2003 at 11:05)
I'm an avian merchant too, but on Genesis. Nice science! Your offense is to low, even raw offense for an avian. And clean up that building strat.
You'll pass, 2/5.
#3  
View Public Profile Find more posts by Hammerl Add Hammerl to your Buddy List Reply with Quote
(Posted as Mercad)
Posts: 289/473
(25-May-2003 at 03:29)
clean the build strat and get more off specs (all u need is 10 def specs per acre) to get more leets which leaves u witha more efficent army

3/5
#4  
View Public Profile Find more posts by Merc Add Merc to your Buddy List Reply with Quote
(Posted as Paradise of Dre)
Posts: 809/1549
Donated $1.76
(29-May-2003 at 09:21)


3/5 I agree

get just a little more off specs/elites, like 2k more elites/3k off specs

-S---M---O---K---E-
---W---E---E---D---
-E---V---E---R---Y---
-----D---A---Y-------
#5  
View Public Profile Find more posts by Utopian Devil Add Utopian Devil to your Buddy List Reply with Quote
Posts: 2812/4687
Donated $5.44
(29-May-2003 at 20:58)


2/5 - should've given it 1/5 for going with Merchant.

Messy build strat, thief dens, way too low opa/dpa/draft...
okay sciences though.


Famous for nowty by nature
#6  
View Public Profile Visit Aerath's homepage Find more posts by Aerath Add Aerath to your Buddy List Reply with Quote
(Posted as Lord Hawk1)
Posts: 872/2085
Donated $5.00
(30-May-2003 at 00:39)
Build strat=1.5/5
Offense/defense=2.5/5
Specialization=2/5
Science=3/5
Reviewer Tilt=1/5
Overall=2/5

Comments: Improve overall build strat and draft. Not enough offense to do much with.

"God does not play dice" -- Albert Einstein
#7  
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(Posted as killalotaday)
Posts: 15/171
(30-May-2003 at 01:47)


you suck haha
#8  
View Public Profile Find more posts by killalotaday DR Add killalotaday DR to your Buddy List Reply with Quote
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