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Posts: 20/63
(09-Apr-2003 at 12:57)
excited

I can't find where the numbers are for happiness lvls.....I need the numbers for excited, so I can do a comparison between races (all races are happy, but with halfers' +1 happiness, makes him excited with the same stuff as happy for other races......I think max pop is 104%, and income is 3.1gc, but don't know the building eff, or military) thanks mates!
#1  
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Posts: 3/6
(09-Apr-2003 at 13:26)
orc..

We estimate the effects of our peasant attitudes to be:

Buildings are running at 100.0% Efficiency
Peasants are generating about 3.1gc in Daily Tax Revenues
Our Maximum Population is 103.0% of Normal
Our Military is functioning at 104.0% of Normal Strength
(These do not account for various bonuses depending on your race or sciences)
#2  
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Posts: 21/63
(09-Apr-2003 at 14:09)
check this out, see if anyone can check my figures and tell me if I'm correct before I go posting this in my kd forums, lol.....don't wanna lead the n00bs astray (or myself for that matter)








POPULATION:
human (max sci, 40% schools) 25 * .95 * 1.015 * 1.35 = 32.5434375
orc (max sci, 40% schools) 25 * 1.15 * 1.015 * 1.28 = 37.352
halfling (max sci, 40% schools, base happiness = excited) 25 * 1.03 * 1.28 = 32.96
undead (max sci, 40% schools) 25 * 1.015 * 1.21 = 30.70375
other (max sci, 40% schools) 25 * 1.015 * 1.28 = 32.48


INCOME TAX:
human (max sci, 40% schools, base happiness = happy) 3 * 1.3 * 1.7 = 6.63gc
halfling (max sci, 40% schools, base happiness = excited) 3.1 * 1.56 = 4.836gc
faery (max sci, 40% schools, base happiness = happy) 3 * .8 * 1.56 = 3.744gc
undead (max sci, 40% schools, base happiness = happy) 3 * 1.42 = 4.26gc
other (max sci, 40% schools, base happiness = happy) 3 * 1.56 = 4.68gc


BUILDING SPEED (w/ BB, which I was told was a -10% bonus to build time):
human (max sci, 40% schools) 22 * .357 * .9 = 7.0686
halfer (max sci, 40% schools, base happiness = excited)
dwarf (max sci, 40% schools) 22 * .6 * .41 * .9 = 4.8708
undead (max sci, 40% schools) 22 * .481 * .9 = 9.5238
other (max sci, 40% schools) 22 * .41 *.9 = 8.118


FOOD (one acre of farms):
human (max sci, 40% schools) 70 * 2.40 = 168
halfer (max sci, 40% schools, base happiness = excited)
dwarf (NEED 60% more than other!) (max sci, 40% schools) 70 * 2.12 = 148.4
undead (DO NOT NEED!) (max sci, 40% schools) 70 * 1.84 = 128.8
other (max sci, 40% schools) 70 * 2.12 = 148.4


OFFENSE (using 5 specs, to allow for mercs, and 5 horses too! all generals):
human (max sci, 40% schools) 20 + 3 + 5 * 1.15 * 1.20 = 38.64
halfer (max sci, 40% schools, base happiness = excited) 20 + 3 + 5 * 1.04 * 1.15 * 1.16 = 38.84608
dwarf NO MERCS (unless have dungeons)(max sci, 40% schools) 20 + 5 * 1.15 * 1.16 = 33.35 WITH PRISONERS = 37.352
avian NO HORSES (max sci, 40% schools) 20 + 3 * 1.15 * 1.16 = 30.682
undead (max sci, 40% schools) OOW: 20 + 3 + 5 * 1.15 * 1.12 = 36.064 IN WAR: 20 + 3 + 5 * 1.15 * 1.12 * 1.10 = 39.6704
elf (max sci, 40% schools) 20 + 3 + 5 * 1.10 * 1.16 = 35.728
other (max sci, 40% schools) 20 + 3 + 5 * 1.15 * 1.16 = 37.352


OFFENSE (using 5 elites, to allow for mercs, and 5 horses too! all generals):
human (max sci, 40% schools) 25 + 3 + 5 * 1.15 * 1.20 = 45.54
halfer (max sci, 40% schools, base happiness = excited) 20 + 3 + 5 * 1.04 * 1.15 * 1.16 = 38.84608
dwarf NO MERCS (unless have dungeons)(max sci, 40% schools) 30 + 5 * 1.15 * 1.16 = 46.69 WITH PRISONERS = 50.692
avian NO HORSES (max sci, 40% schools) 30 + 3 * 1.15 * 1.16 = 44.022
undead (max sci, 40% schools) OOW: 30 + 3 + 5 * 1.15 * 1.12 = 48.944 IN WAR: 30 + 3 + 5 * 1.15 * 1.12 * 1.10 = 53.8384
elf (max sci, 40% schools) 25 + 3 + 5 * 1.10 * 1.16 = 42.108
faery (max sci, 40% schools) 20 + 3 + 5 * 1.15 * 1.16 = 37.352
orc (max sci, 40% schools) 40 + 3 + 5 * 1.15 * 1.16 = 64.032


MAGIC (base 2wpa):
human (max sci, 40% schools) 2 * 2.30 = 4.6
elf (max sci, 40% schools) 2 * 1.4 * 2.04 = 5.712
orc (max sci, 40% schools) 2 * .5 * 2.04 = 2.04 (am I correct here?)
undead (max sci, 40% schools) 2 * 1.78 = 3.56
faery (max sci, 40% schools) 2 * 1.2 * 2.04 = 4.896
other (max sci, 40% schools) 2 * 2.04 = 4.08


THIEVERY (base 5tpa):
human (max sci, 40% schools) 5 * 2.3 = 11.5
halfer (max sci, 40% schools, base happiness = excited) 5 * 1.4 * 2.04 = 14.28
orc (max sci, 40% schools) 5 * .5 * 2.04 = 5.1
undead (max sci, 40% schools) 5 * 1.78 = 8.9
faery (max sci, 40% schools) 5 * 1.15 * 2.04 = 11.73
other (max sci, 40% schools) 5 * 2.04 = 10.2
#3  
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Posts: 53/118
(09-Apr-2003 at 15:20)
Faery...

We estimate the effects of our peasant attitudes to be:

Buildings are running at 100.0% Efficiency
Peasants are generating about 3.1gc in Daily Tax Revenues
Our Maximum Population is 103.0% of Normal
Our Military is functioning at 104.0% of Normal Strength
#4  
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Posts: 23/63
(09-Apr-2003 at 15:36)
yeah, excited is the same for everyone, I just wanted to know the numbers it gave, since all I had was happy.....and I was comparing races, which, if any race has the happiness modifiers to be "happy" a halfling with the same modifiers would be "excited".....so when comparing I had to make sure I was using "excited" as the halfling happiness lvl in order to get an accurate comparison....


thanks to the two people who posted, but I don't need any other versions of "excited", lol....
#5  
View Public Profile Find more posts by Kaer Bastard Add Kaer Bastard to your Buddy List Reply with Quote
(Posted as dusta)
Posts: 289/1059
Donated $1.60
(09-Apr-2003 at 21:16)


Quote:
halfer (max sci, 40% schools, base happiness = excited)
Yeah, so what's the building speed bonus?

On through the dead of night
With the four horsemen ride
Or choose your fate and die
#6  
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Posts: 54/247
(09-Apr-2003 at 21:28)
just wondering why everybody allways asks for the numbers of happyness levels
why don't they download utopian prophet there are the right numbers

anyways at this point you made a mistake
OFFENSE (using 5 specs, to allow for mercs, and 5 horses too! all generals):
you didn't calculated orc inside this one since they have 15% pop you should calculate 5 * 1.15 or wasn't that really what you ment ?? anyways this are just my 2 cents

we're FREE to go for warwins

proud member of TR
#7  
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Posts: 2/8
(10-Apr-2003 at 06:19)
Kaer, did u factor in the fact that humans will fail 20% of spells no matter what?
#8  
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