Posts: 3/6
(09-Apr-2003 at 12:26) |
orc..
We estimate the effects of our peasant attitudes to be: Buildings are running at 100.0% Efficiency Peasants are generating about 3.1gc in Daily Tax Revenues Our Maximum Population is 103.0% of Normal Our Military is functioning at 104.0% of Normal Strength (These do not account for various bonuses depending on your race or sciences) |
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Posts: 21/63
(09-Apr-2003 at 13:09) |
check this out, see if anyone can check my figures and tell me if I'm correct before I go posting this in my kd forums, lol.....don't wanna lead the n00bs astray (or myself for that matter)
POPULATION: human (max sci, 40% schools) 25 * .95 * 1.015 * 1.35 = 32.5434375 orc (max sci, 40% schools) 25 * 1.15 * 1.015 * 1.28 = 37.352 halfling (max sci, 40% schools, base happiness = excited) 25 * 1.03 * 1.28 = 32.96 undead (max sci, 40% schools) 25 * 1.015 * 1.21 = 30.70375 other (max sci, 40% schools) 25 * 1.015 * 1.28 = 32.48 INCOME TAX: human (max sci, 40% schools, base happiness = happy) 3 * 1.3 * 1.7 = 6.63gc halfling (max sci, 40% schools, base happiness = excited) 3.1 * 1.56 = 4.836gc faery (max sci, 40% schools, base happiness = happy) 3 * .8 * 1.56 = 3.744gc undead (max sci, 40% schools, base happiness = happy) 3 * 1.42 = 4.26gc other (max sci, 40% schools, base happiness = happy) 3 * 1.56 = 4.68gc BUILDING SPEED (w/ BB, which I was told was a -10% bonus to build time): human (max sci, 40% schools) 22 * .357 * .9 = 7.0686 halfer (max sci, 40% schools, base happiness = excited) dwarf (max sci, 40% schools) 22 * .6 * .41 * .9 = 4.8708 undead (max sci, 40% schools) 22 * .481 * .9 = 9.5238 other (max sci, 40% schools) 22 * .41 *.9 = 8.118 FOOD (one acre of farms): human (max sci, 40% schools) 70 * 2.40 = 168 halfer (max sci, 40% schools, base happiness = excited) dwarf (NEED 60% more than other!) (max sci, 40% schools) 70 * 2.12 = 148.4 undead (DO NOT NEED!) (max sci, 40% schools) 70 * 1.84 = 128.8 other (max sci, 40% schools) 70 * 2.12 = 148.4 OFFENSE (using 5 specs, to allow for mercs, and 5 horses too! all generals): human (max sci, 40% schools) 20 + 3 + 5 * 1.15 * 1.20 = 38.64 halfer (max sci, 40% schools, base happiness = excited) 20 + 3 + 5 * 1.04 * 1.15 * 1.16 = 38.84608 dwarf NO MERCS (unless have dungeons)(max sci, 40% schools) 20 + 5 * 1.15 * 1.16 = 33.35 WITH PRISONERS = 37.352 avian NO HORSES (max sci, 40% schools) 20 + 3 * 1.15 * 1.16 = 30.682 undead (max sci, 40% schools) OOW: 20 + 3 + 5 * 1.15 * 1.12 = 36.064 IN WAR: 20 + 3 + 5 * 1.15 * 1.12 * 1.10 = 39.6704 elf (max sci, 40% schools) 20 + 3 + 5 * 1.10 * 1.16 = 35.728 other (max sci, 40% schools) 20 + 3 + 5 * 1.15 * 1.16 = 37.352 OFFENSE (using 5 elites, to allow for mercs, and 5 horses too! all generals): human (max sci, 40% schools) 25 + 3 + 5 * 1.15 * 1.20 = 45.54 halfer (max sci, 40% schools, base happiness = excited) 20 + 3 + 5 * 1.04 * 1.15 * 1.16 = 38.84608 dwarf NO MERCS (unless have dungeons)(max sci, 40% schools) 30 + 5 * 1.15 * 1.16 = 46.69 WITH PRISONERS = 50.692 avian NO HORSES (max sci, 40% schools) 30 + 3 * 1.15 * 1.16 = 44.022 undead (max sci, 40% schools) OOW: 30 + 3 + 5 * 1.15 * 1.12 = 48.944 IN WAR: 30 + 3 + 5 * 1.15 * 1.12 * 1.10 = 53.8384 elf (max sci, 40% schools) 25 + 3 + 5 * 1.10 * 1.16 = 42.108 faery (max sci, 40% schools) 20 + 3 + 5 * 1.15 * 1.16 = 37.352 orc (max sci, 40% schools) 40 + 3 + 5 * 1.15 * 1.16 = 64.032 MAGIC (base 2wpa): human (max sci, 40% schools) 2 * 2.30 = 4.6 elf (max sci, 40% schools) 2 * 1.4 * 2.04 = 5.712 orc (max sci, 40% schools) 2 * .5 * 2.04 = 2.04 (am I correct here?) undead (max sci, 40% schools) 2 * 1.78 = 3.56 faery (max sci, 40% schools) 2 * 1.2 * 2.04 = 4.896 other (max sci, 40% schools) 2 * 2.04 = 4.08 THIEVERY (base 5tpa): human (max sci, 40% schools) 5 * 2.3 = 11.5 halfer (max sci, 40% schools, base happiness = excited) 5 * 1.4 * 2.04 = 14.28 orc (max sci, 40% schools) 5 * .5 * 2.04 = 5.1 undead (max sci, 40% schools) 5 * 1.78 = 8.9 faery (max sci, 40% schools) 5 * 1.15 * 2.04 = 11.73 other (max sci, 40% schools) 5 * 2.04 = 10.2 |
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Posts: 53/118
(09-Apr-2003 at 14:20) |
Faery...
We estimate the effects of our peasant attitudes to be: Buildings are running at 100.0% Efficiency Peasants are generating about 3.1gc in Daily Tax Revenues Our Maximum Population is 103.0% of Normal Our Military is functioning at 104.0% of Normal Strength |
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Posts: 23/63
(09-Apr-2003 at 14:36) |
yeah, excited is the same for everyone, I just wanted to know the numbers it gave, since all I had was happy.....and I was comparing races, which, if any race has the happiness modifiers to be "happy" a halfling with the same modifiers would be "excited".....so when comparing I had to make sure I was using "excited" as the halfling happiness lvl in order to get an accurate comparison....
thanks to the two people who posted, but I don't need any other versions of "excited", lol.... |
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Posts: 54/247
(09-Apr-2003 at 20:28) |
just wondering why everybody allways asks for the numbers of happyness levels
![]() why don't they download utopian prophet there are the right numbers ![]() anyways at this point you made a mistake OFFENSE (using 5 specs, to allow for mercs, and 5 horses too! all generals): you didn't calculated orc inside this one since they have 15% pop you should calculate 5 * 1.15 or wasn't that really what you ment ?? anyways this are just my 2 cents ![]() we're FREE to go for warwins proud member of TR
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