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Posts: 3/3
(06-Dec-2004 at 22:08)
agree to that TOTALLY!

* i'm currently bulding... but Prophet says it will be ready the next our, but it will take 6 hours
* when copying my Military Affairs it didn't put in my soldiers being trained atm, so i had to add them to my military, give myself some extra money, and start training
(and there i forgot i use IA, so the training time is 24 hrs, instead of 19...yeah my bad)
* and the same problems listed in the thread above this one

i experianced the same problems with my science, so my population is 7000 short

i wont call all those things bugs....
i will call it a bad piece of tool.

like you said, this way Prophet is totaly useless.
and i think it's weird.... it's almost end of age 26, and no one has noticed this b4 ?

weird
#21  
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Posts: 187/253
(07-Dec-2004 at 23:15)
Quote:
(Originally posted by Black Two)

agree to that TOTALLY!

* i'm currently bulding... but Prophet says it will be ready the next our, but it will take 6 hours
* when copying my Military Affairs it didn't put in my soldiers being trained atm, so i had to add them to my military, give myself some extra money, and start training
(and there i forgot i use IA, so the training time is 24 hrs, instead of 19...yeah my bad)
* and the same problems listed in the thread above this one

i experianced the same problems with my science, so my population is 7000 short

i wont call all those things bugs....
i will call it a bad piece of tool.

like you said, this way Prophet is totaly useless.
and i think it's weird.... it's almost end of age 26, and no one has noticed this b4 ?

weird
I think I posted pretty clearly in the release notes that there were a lot of unknowns this age... hopefully I can get some more time over the holidays to fix the bugs and show off the new features I've been working on.

-justin
#22  
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Posts: 5/7
(01-Jan-2005 at 23:47)
Version 2.27.01b

Explore cost - 2 solds and 520 gc

SpeedBuild 80 mills, advanced 12 hours and what we see?
Explore cost - 2 solds and 842 gc

Looks like that effect from mills calc in another side
#23  
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Posts: 9/12
(02-Jan-2005 at 01:36)
i chose human for race. in the military advisor page off specs are named knights and elites are named swordsmen. it should be vice versa. just a generic error i guess
#24  
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Posts: 199/253
(02-Jan-2005 at 03:11)
Quote:
(Originally posted by karozg)

i chose human for race. in the military advisor page off specs are named knights and elites are named swordsmen. it should be vice versa. just a generic error i guess
Yeah this will be fixed in 2.27.03b... for now I won't upload new version till other more critical issues have been resolved.

Thanks for spotting it though.

-justin
#25  
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Posts: 6/6
(03-Jan-2005 at 16:53)


Avian start BE ...

minor bug...
Avian have -10% BE, but in the Prophet they have only -5%
#26  
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Posts: 211/253
(03-Jan-2005 at 22:25)
Re: Avian start BE ...

Quote:
(Originally posted by Waterfall TA)

minor bug...
Avian have -10% BE, but in the Prophet they have only -5%
Ah thanks... I'll fix and put it up with 2.27.04b. (Later today)

-justin
#27  
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Posts: 2/9
(04-Jan-2005 at 11:59)
Maybe i am wrong, but TG don't reduce wages, and there must be something wrong with the maintainance formula. As human with 11K elites and 7K off specs it should be 34.8K without IA and TG. In fact prophet says 21.6K.
And human elites give 5 def point instead of 6
#28  
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Posts: 3/9
(04-Jan-2005 at 17:38)
again me.
Swetty, i think i found the bug with expenses. If you calculate with 2% more for human your numbers in prophet 04 are correct.
#29  
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Posts: 1/1
(10-Jan-2005 at 03:41)
Seems to me that monarch income bonus still is missing and that the food production is missing/wrong. It changes when turning on monarchy but is not correct in any case.

Emergency drafted soldiers cost 500 gc, not 600 gc.

Also, there are no max 99% limits for buildings.

(2.27.04)
#30  
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Posts: 5/6
(12-Jan-2005 at 06:22)
Wierd Page Update Problem

I'm not sure why, but for some reason the Military, & Growth pages didn't update properly on several occassions. I think it may have to do with having over -100% building costs due to being a dwarf and having 35% mills...

Anyways, what would happen, is that the values would not update after either:

A) Clicking to train troops.
B) Building any buildings when buildings cost 0gc.


Advancing the days when either of these bugs happened, caused both pages to then freeze up.

The strangest part was that it wasn't 100% of the time that this happened.

Just in case you want to try and recreate it, here are the logs... I'll mark off each spot that something froze up.

Generated by Prophet Age - 27 (2.27.04b)
_______________________
January 1st, YR0 (FREEZE TIME)
--------------------------
Double-built 80 Mills
Explored 85 acres
Advanced 4 days
_______________________
January 4th, YR0
--------------------------
Advanced 1 days
_______________________
January 5th, YR0
--------------------------
GROWTH PAGE FROZE HERE

Double-built 17 Mills
Double-built 29 Hospitals
Double-built 24 Guilds
Double-built 10 Towers
Double-built 33 Armouries
Pay Rate: 100%
Draft Rate: 50%
@No Draft (0.0% Draft Rate at a Cost of $0/Soldier)
Pay Rate: 100%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Pay Rate: 100%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Advanced 5 days
Pay Rate: 150%
Draft Rate: 50%
@Aggressive Draft(1.5% Draft Rate at a Cost of $201/Soldier)
Advanced 1 days
Advanced 1 days

UNFROZE HERE
_______________________
January 12th, YR0
--------------------------
Double-built 15 Mills
Double-built 6 Hospitals
Double-built 5 Guilds
Double-built 2 Towers
Double-built 18 Armouries
Advanced 1 days
_______________________
January 13th, YR0
--------------------------
Advanced 4 days
_______________________
January 17th, YR0
--------------------------
Double-built 21 Mills
Double-built 5 Hospitals
Double-built 6 Guilds
Double-built 3 Towers
Double-built 30 Armouries
Explored 151 acres
Advanced 1 days
_______________________
January 18th, YR0
--------------------------
Advanced 5 days
_______________________
January 23rd, YR0
--------------------------
Double-built 6 Farms
Double-built 38 Mills
Double-built 12 Hospitals
Double-built 12 Guilds
Double-built 6 Towers
Double-built 41 Armouries
Explored 91 acres
_______________________
Daily Income Added to your coffers.
--------------------------
Razed 30 Homes
Razed 30 Banks
Double-built 20 Armouries
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $100/Soldier)
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $100/Soldier)
Advanced 1 days
_______________________
January 24th, YR0
--------------------------
Advanced 1 days
_______________________
5 Acre bonus.
--------------------------
_______________________
February 1st, YR0
--------------------------
Advanced 1 days
_______________________
February 2nd, YR0
--------------------------
Advanced 1 days
_______________________
February 3rd, YR0
--------------------------
Double-built 6 Farms
Double-built 29 Mills
Double-built 70 Armouries
Double-built 9 Hospitals
Double-built 9 Guilds
Double-built 4 Towers
Advanced 3 days
_______________________
February 6th, YR0
--------------------------
Advanced 12 days
_______________________
February 18th, YR0
--------------------------
Collected 42,710gc logout bonus (12h)
Advanced 6 days
_______________________
February 24th, YR0
--------------------------
Double-built 11 Farms
Double-built 52 Mills
Double-built 55 Armouries
Double-built 15 Hospitals
Double-built 15 Guilds
Double-built 8 Towers
Advanced 6 days
_______________________
5 Acre bonus.
--------------------------
HERE THE MILITARY PAGE FROZE AFTER TRAINING THE TROOPS THE FIRST TIME, TRIED TO TRAIN 1000 ELITES AND THE REST AS SPECS, BUT SINCE IT FROZE I THOUGHT IT HADN'T REGISTERED, SO I CLICKED AGAIN. MONEY WENT DOWN, ALL NUMBERS IN MILL PAGE STAYED THE SAME.

Cast Love & Peace (9)
Cast Inspire Army (13)
Trained 1000 Berserkers
Trained 758 Berserkers
Advanced 6 days
Advanced 6 days
Trained 587 Berserkers
Advanced 6 days

MILITARY PAGE UNFROZE HERE
_______________________
March 24th, YR0
--------------------------
Explored 104 acres
Double-built 36 Mills
Double-built 38 Armouries
Double-built 11 Hospitals
Double-built 11 Guilds
Double-built 6 Towers
Double-built 8 Farms
Advanced 5 days
_______________________
5 Acre bonus.
--------------------------
Pay Rate: 150%
Draft Rate: 50%
@Normal Draft (1.0% Draft Rate at a Cost of $101/Soldier)
Trained 90 Thieves
Trained 271 Berserkers
Advanced 5 days
_______________________
April 10th, YR0
--------------------------
Explored 108 acres
Double-built 9 Farms
Double-built 40 Mills
Double-built 43 Armouries
Double-built 12 Hospitals
Double-built 12 Guilds
Double-built 6 Towers
Advanced 5 days
Trained 240 Berserkers
Advanced 5 days

_______________________
April 20th, YR0
--------------------------
GROWTH & MILITARY PAGES FROZE HERE

Double-built 8 Farms
Double-built 39 Mills
Double-built 42 Armouries
Double-built 12 Hospitals
Double-built 12 Guilds
Double-built 6 Towers
_______________________
Daily Income Added to your coffers.
--------------------------
Trained 1000 Archers
Trained 255 Berserkers
Advanced 5 days
_______________________
5 Acre bonus.
--------------------------
Advanced 1 days
Advanced 1 days
Advanced 1 days
Advanced 1 days
Advanced 1 days
Advanced 1 days
Advanced 6 days

UNFROZE HERE
_______________________
May 13th, YR0
--------------------------
FROZE HERE

Double-built 10 Farms
Double-built 46 Mills
Double-built 48 Armouries
Double-built 14 Hospitals
Double-built 14 Guilds
Double-built 6 Towers
Trained 1500 Archers
Trained 192 Thieves
Advanced 5 days
_______________________
Daily Income Added to your coffers.
--------------------------
Advanced 6 days
Pay Rate: 150%
Draft Rate: 50%
@Reservist Draft (0.5% Draft Rate at a Cost of $41/Soldier)
Advanced 6 days
_______________________
5 Acre bonus.
--------------------------
Advanced 6 days
Trained 2500 Archers
Advanced 6 days
Advanced 6 days
Advanced 6 days
_______________________
5 Acre bonus.
--------------------------
Advanced 6 days
Cast Inspire Army (13)
Trained 2944 Berserkers
Advanced 6 days

UNFROZE HERE



Anyways, good luck fixing this.

Regards,
Shaaw

PS: Most of those freeze/unfreeze times are mostly semi-eductated guesses going off memory and my "advance day" actions. It think it could be that after the "bug causing" building or troop was finished, it started updating again... I'm really not sure...
#31  
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Posts: 39/39
(17-Feb-2005 at 21:27)
I have the same problem as
IAmMe2.. when i shoose dwarf / Shepherd in prophet it freezes the military page when there is 18 hours left of protection.. it does this every time.. the solds you have trained before that time gets trained (but def points doesnīt change in throne page) and you canīt train new solds (no mather how much money or solds you have)...
#32  
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Posts: 218/253
(04-Apr-2005 at 21:51)
Re: Wierd Page Update Problem

Quote:
(Originally posted by IAmMe2)

I'm not sure why, but for some reason the Military, & Growth pages didn't update properly on several occassions. I think it may have to do with having over -100% building
...
I think I locked this one down, looks like it might have been due to a division by 0 error as a result of mills.

Sorry it took so long to resolve.

-justin
#33  
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Old a33
Posts: 2/3
(06-Apr-2005 at 12:09)
Exploration

does not allow to explore more than 83 acres.

tried alot. This is with Orc, Warrior.
#34  
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Old a33
Posts: 3/3
(06-Apr-2005 at 12:28)
Re: Exploration

Quote:
(Originally posted by a33)

does not allow to explore more than 83 acres.

tried alot. This is with Orc, Warrior.
Seems to be a slight catch with the Exploration

Our people will not search out new lands unless half of our current land is already built up.

If i am not mistaken, this means that you must have half your lands built in order to explore ANY number of acres.

Have half the acres built, and it keeps on "locking" the number of explored acres.

This the way its supposed to be?
#35  
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Posts: 3/3
(08-Apr-2005 at 04:22)
Cannot import into 2.28.02

I'm Orc general

Cannot import any data non formatted or formatted

Have had latest angel on, off or uninstalled...cannot get anything in

I use Firefox as my browser

Error message reads

Angel format no loger support, Unformatted text only please.

I get this for all situations
#36  
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Posts: 234/253
(09-Apr-2005 at 05:39)
Re: Cannot import into 2.28.02

Quote:
(Originally posted by Schmoozy)

I'm Orc general

Cannot import any data non formatted or formatted

Have had latest angel on, off or uninstalled...cannot get anything in

I use Firefox as my browser

Error message reads

Angel format no loger support, Unformatted text only please.

I get this for all situations
Thanks, confirmed.

-justin
#37  
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