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Posts: 0
(30-Mar-2009 at 02:20)
Rate my Elf! (elf/warrior A/m)

Started late (march) this age on genesis with this elf.

Comments, criticism, flames, trolls? Any input welcomed

>>The Province of Somewhere (KD:IS)<<

Utopian Date: May 2nd, YR14 (53% in the day)
RL Date: March 30th, 2009 (1:02 GMT)

Ruler Name: Lord Someone the Warrior
Personality & Race: The Warrior, Elf
Land: 1,265 Acres
Money: 2,665,158gc (37,084gc daily income)
Food: 37,311 bushels
Runes: 51,885 runes
Population: 34,377 citizens (27.18 per Acre)
Peasants: 12,927 (88% Building Efficiency)
Trade Balance: 0gc (0% tax rate)

Military Eff. with Stance: 145.09% off. / 124.62% def.
Soldiers: 131 (59.6% estimated draft rate)
Rangers: 0
Archers: 11,668 (72,701 defense)
Elf Lords: 6,666 (58,029 offense / 33,228 defense)
War-Horses: 4,326 (up to 6,277 additional offense)
Prisoners: 0

Total Modified Offense: 64,496 (50.98 per Acre)
Practical (100% elites): 64,496 (50.98 per Acre)
Total Modified Defense: 106,092 (83.87 per Acre)
Practical (0% elites): 72,864 (57.60 per Acre)

Thieves: 2,035 (1.61 per Acre / 91% Stealth)
Wizards: 950 (0.75 per Acre / 29% Mana)

Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 4,593 (3.63 / Acre)
Estimated Thieves Number: 1,837 (1.45 per Acre)
Estimated Wizards Number: 689 (0.54 per Acre)

** Networth Table: **
Total Networth: 196,275gc (155.16 per Acre)
Land (90% built): 64,515gc (33%) - [15+40gc]
Archers: 58,340gc (30%) - [5gc]
Elf Lords: 36,663gc (19%) - [5.5gc]
Peasants: 12,927gc (7%) - [1gc]
Thieves: 8,140gc (4%) - [4gc]
Science (estimated): 6,433gc (3%) - [1/92gc]
Wizards: 3,800gc (2%) - [4gc]
Money: 2,665gc (1%) - [1/1000gc]
War Horses: 2,596gc (1%) - [0.6gc]
Soldiers: 196gc (0%) - [1.5gc]

Buildings: 1,075gc to build, 666gc to raze
Away bonus: 64,635gc (12h) / 193,905gc (20h)


>>Buildings Report of Somewhere (KD:IS)<<

Ruler Name: Lord Someone
Personality: The Warrior
Race: Elf
Building Efficiency: 88.3%
Kingdom Stance: Normal

1. Homes: 154 (12.2%)
2. Farms: 87 (6.9%) + 5 in progress (+0.4%)
3. Banks: 163 (12.9%)
4. Training Grounds: 187 (14.8%)
5. Barracks: 187 (14.8%)
6. Forts: 127 (10%)
7. Hospitals: 127 (10%)
8. Guilds: 75 (5.9%)
9. Towers: 75 (5.9%)
10. Stables: 73 (5.8%)

Total Land: 1,265 Acres (99.6% built)
In Progress: 5 Acres (0.4%)

** Effects Summary (Available Buildings Only) **
1. +1,232 maximum population, +37.76% birth rate
2. Produce 6,722 bushels (8,402 with FL)
3. 3,598gc, +12.39% income
4. +16.69% offense bonus
5. -16.69% attack time
6. +11.96% defense bonus
7. 15.95% cure plague, -23.92% military losses
8. Training about 1.32 wizards per hour
9. Produce 993 runes per hour
10. Produce 64 horses/hour, hold 4,380 horses


>>Science Intelligence on Somewhere (KD:IS)<<

Land: 1,265 Acres
Books to Allocate: 506 books

** Effects Summary (Known Science Only) **
6.5% Income (27,580 points)
4.3% Building Effectiveness (23,024 points)
2.7% Population Limits (21,854 points)
20.9% Food Production (8,625 points)
6.6% Gains in Combat (28,261 points)
16.4% Thievery Effectiveness (9,436 points)
29.7% Magic Effectiveness & Rune Production (30,892 points)

** Science Points in Progress **
Alchemy: 4,791 points in progress
Tools: 4,792 points in progress
Housing: 5,751 points in progress
Food: 566 points in progress
Military: 6,708 points in progress
Crime: 568 points in progress
Channeling: 4,791 points in progress

Last edited by process, 30-Mar-2009 at 02:24.
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Posts: 109/110
(08-Sep-2009 at 02:11)


blush

A/M with .75 WPA?

OPA of 50 with ALL elites out?

Drops the Forst n TG's put them into banks/guilds/homes.

You need more troops/wizards to be a solid A/M.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.

-Albert Einstein
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Posts: 22/75
(15-Sep-2009 at 17:06)
Re: Rate my Elf! (elf/warrior A/m)

Drop the forts and tgs down to 5%.

Dump stables and hospitals.

Put it all into homes banks and guilds.

Pump wizzies up big time and boost elites.


Just a thought.
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