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Posts: 8283/8415 (01-Mar-2012 at 05:11) ![]() |
![]() THIS IS NOT A BUG. This post explains what it is, and how to deal with it.
Relevant Versions: Utopia Angel v2.07 Beta 2 and above. Problem Description: In the Military Calculator, changing the number of Generals on the Attacker's Panel is not reflected in the Total Bonuses percentage. Explanation: The War Room's instant calculation in Utopia shows that the Generals Bonus is now additive, and no longer multiplicative. It means that the game adds 3% of the raw offense value per each additional General that you send, instead of treating it as a regular multiplicative bonus. Assuming the Javascript-based instant calculation is in line with the internal game engine, we have updated Angel to reflect this change. How will this change affect your attacks? If you have a positive Offensive Military Efficiency (OME > 100%), then you will get less modified offensive points after this change, resulting in less failed attacks. If you have a negative OME, then you will get more offensive points than before, resulting in potentially more failed attacks. Conclusion: This is not a bug. Generals bonus is well reflected in the final (modified) offense points. However, it is no longer treated as a percentage bonus. Brother Green, Utopia Angel creator.
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