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Honorary Member
Posts: 192/215
(27-Apr-2002 at 12:14)
Age 16 Simulator

Simulator updates include the last changes posted by Mehul, with the following nuances:

1. Elves keep their -1 general.
2. Dwarves keep their +50% birth rates.
#1  
View Public Profile Find more posts by Aviad Add Aviad to your Buddy List
Posts: 5/7
(28-Apr-2002 at 16:34)
question New Changes

Are you guys gonna post the New changes that are finalized in the utopia forums??
#2  
View Public Profile Find more posts by Zhon Add Zhon to your Buddy List
Honorary Member
Posts: 193/215
(29-Apr-2002 at 04:23)
All the changes from Mehul's last post have been fed into the simulator with the following assumptions:[list=1][*]Housing science maximum is now 15%.[*]Base income per peasant has been raised from 3 to 3.3.[*]Base birth rate has been lowered from 2.75% to 2.3%.[*]Building costs rise ~44% slower.[*]Soldiers needed for exploration follow the formula (3/150*Land+1).[*]Money needed for exploration follows the formula (3.4*Land+290).[*]Science formula has been relaxed (for those who are familiar with the formula the factor inside the exp() now follows the formula: Land*10+400).[/list=1]
The change involving away troops not contributing to military expenses has not been implemented yet.
#3  
View Public Profile Find more posts by Aviad Add Aviad to your Buddy List
Honorary Member
Posts: 194/215
(29-Apr-2002 at 04:26)
Correction to item number 5 above:

Soldiers needed for exploration follow the formula (3/120*Land+1).
#4  
View Public Profile Find more posts by Aviad Add Aviad to your Buddy List
Posts: 2/3
(29-Apr-2002 at 10:13)
Starting Value Changes

I saw that some minor changes have been made in the resources you start with:

peasants: 1500
homes: 30
land: 200
#5  
View Public Profile Find more posts by daklerid Add daklerid to your Buddy List
Posts: 3/3
(29-Apr-2002 at 10:30)
bushels: 1500

The formula for the exploration costs is not correct.
Instead of 969gc per acre 1099 is needed at 200 acres.

Also the building costs at 200 acres is 800gc, instead of the 1000gc now in the simulator.

Last edited by daklerid, 29-Apr-2002 at 10:33.
#6  
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Posts: 2/4
(29-Apr-2002 at 15:20)
"Base birth rate has been lowered from 2.75% to 2.3%. "

But sims showed me br about 3.45%!!!!????

whats wrong!?
#7  
View Public Profile Find more posts by Vitality Add Vitality to your Buddy List
Posts: 1/1
(29-Apr-2002 at 17:47)
Birth rate is usually higher at the beginning of the round. Birthrate are all guesses though until the round starts
#8  
View Public Profile Find more posts by Mair Add Mair to your Buddy List
Posts: 1/1
(29-Apr-2002 at 18:38)
Is it possible to get an offline version of this? Or get more mirrors up?
#9  
View Public Profile Find more posts by EEKthedog Add EEKthedog to your Buddy List
Posts: 1/1
(29-Apr-2002 at 20:10)
Yes please The sim has been unusable all day, and it seems to be taking the rest of the site with it. A mirror on a different server would be awesome
#10  
View Public Profile Find more posts by matsui Add matsui to your Buddy List
Posts: 23/547
Donated $0.52
(29-Apr-2002 at 20:25)
yeah i cant use it it is busy
#11  
View Public Profile Find more posts by Balfron Add Balfron to your Buddy List
Posts: 8/31
(29-Apr-2002 at 20:32)
Got in, then it crashed, got out and now I cant get in any more, stupid me, should never have left.
#12  
View Public Profile Find more posts by haenkie Add haenkie to your Buddy List
Posts: 8/15
Donated $6.00
(30-Apr-2002 at 03:13)
Peasant Income

Peasants in age 16 make 3.3gc per hour each per worker, not 4gc, but im sure you already knew that.
#13  
View Public Profile Find more posts by EvilAardvark Add EvilAardvark to your Buddy List
Posts: 1/1
(30-Apr-2002 at 03:46)
We begin with 200 acres not 205.
#14  
View Public Profile Find more posts by Zakath Add Zakath to your Buddy List
Posts: 1/28
(01-May-2002 at 08:16)
We do start with 205 acres now, forgot to add 5 free acres...
#15  
View Public Profile Find more posts by volcano Add volcano to your Buddy List
Posts: 2/110
(01-May-2002 at 09:22)


We start with 205 not 200 acres! How can you live with urselves now Aviad?? (=
#16  
View Public Profile Find more posts by Klapptress Add Klapptress to your Buddy List
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Posts: 200/215
(01-May-2002 at 12:02)
You start with 200, but you got a 5 acres bonus when protection started.
#17  
View Public Profile Find more posts by Aviad Add Aviad to your Buddy List
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Posts: 202/215
(01-May-2002 at 12:11)
A few updates:
[list=1][*]Base birth rate has been changed to 2.4%.[*]Exploration money cost follows the formula (593+2.95*Land+LandAlreadyExplored).[*]Exploration soldier cost follows the formula (3/140*Land+1).[/list=1]

Last edited by Aviad, 01-May-2002 at 12:15.
#18  
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Posts: 203/215
(01-May-2002 at 12:17)
Correction, exploration soldier cost is:
(3/130*Land+1)

rounded to closest.
#19  
View Public Profile Find more posts by Aviad Add Aviad to your Buddy List
Posts: 3/110
(01-May-2002 at 18:33)


And how much more expensier is it to explore compared with ur previous formula?
#20  
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