Posts: 36/51
(04-Nov-2007 at 18:35) ![]() |
http://......................../wiki..._Effectiveness
[edit] Blegh, not able to post urls? Hmm.... The site you want is the Utopia Wiki. Google for it, you see a website with 'resource' in the address. That's the one. It shows this formula and it's not 100% correct but it's quite good. ------------------------------------------------ Building Effectiveness Building Effectiveness affects nearly all buildings, lowering or increasing their productivity. Workers needed for max efficiency = 67% of jobs. Changes in Building Effectiveness from utilisation take effect gradually, but science effect and obviously race effect are instantaneous. (0.5 * (((Peasants + prisoners / 2) / [.67 * Total Jobs]) + 1)) * Sci + Race bonus RaceBonus: Dwarves = 30%, others = 0% Science is multiplicative (confirmed), race is added after science (confirmed) and dragon is un-confirmed. Works perfectly within uncertainty of all subjects including at 51.3% raw BE prov. Last edited by GerbenW, 04-Nov-2007 at 18:38. |
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Posts: 37/51
(04-Nov-2007 at 18:53) ![]() |
So to answer your question: yes, BE is still 100% when you have 16.75 peasants. 16.67 actually. (25 * 2/3 = 16.666667)
More than 16.666 = 100% 16.666 = 100% 13.333 = 90% 10.000 = 80% 6.666 = 70% 3.333 = 60% 0.000 = 50% So it will never drop below 50%. You can only get it above 100% through science or by being a dwarf. |
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